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authorCampbell Barton <ideasman42@gmail.com>2018-06-17 18:01:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-17 18:03:10 +0300
commit4be752a93cf37700668c604296f37ea08248f13b (patch)
tree0f838c87eaa6bf289b76f232e6b1571a28a55cba /source/gameengine/GameLogic/SCA_IInputDevice.cpp
parent5513da65b24a3ce77b1709acea841475115f3a7a (diff)
Cleanup: trailing space in source/gameengine/
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IInputDevice.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_IInputDevice.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_IInputDevice.cpp b/source/gameengine/GameLogic/SCA_IInputDevice.cpp
index f4fce034c87..0808028fed3 100644
--- a/source/gameengine/GameLogic/SCA_IInputDevice.cpp
+++ b/source/gameengine/GameLogic/SCA_IInputDevice.cpp
@@ -111,7 +111,7 @@ void SCA_IInputDevice::NextFrame()
m_currentTable = 1 - m_currentTable;
// cerr << "SCA_IInputDevice::NextFrame " << GetNumActiveEvents() << endl;
-
+
for (int i=0;i<SCA_IInputDevice::KX_MAX_KEYS;i++)
{
switch (m_eventStatusTables[1 - m_currentTable][i].m_status)