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authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/GameLogic/SCA_IInputDevice.cpp
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IInputDevice.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_IInputDevice.cpp139
1 files changed, 0 insertions, 139 deletions
diff --git a/source/gameengine/GameLogic/SCA_IInputDevice.cpp b/source/gameengine/GameLogic/SCA_IInputDevice.cpp
deleted file mode 100644
index f4fce034c87..00000000000
--- a/source/gameengine/GameLogic/SCA_IInputDevice.cpp
+++ /dev/null
@@ -1,139 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/GameLogic/SCA_IInputDevice.cpp
- * \ingroup gamelogic
- */
-
-
-#include <assert.h>
-#include "SCA_IInputDevice.h"
-
-SCA_IInputDevice::SCA_IInputDevice()
- :
- m_currentTable(0)
-{
- ClearStatusTable(0);
- ClearStatusTable(1);
-}
-
-
-
-SCA_IInputDevice::~SCA_IInputDevice()
-{
-}
-
-void SCA_IInputDevice::HookEscape()
-{
- assert(false && "This device does not support hooking escape.");
-}
-
-void SCA_IInputDevice::ClearStatusTable(int tableid)
-{
- for (int i=0;i<SCA_IInputDevice::KX_MAX_KEYS;i++)
- m_eventStatusTables[tableid][i]=SCA_InputEvent(SCA_InputEvent::KX_NO_INPUTSTATUS,0);
-}
-
-
-
-const SCA_InputEvent& SCA_IInputDevice::GetEventValue(SCA_IInputDevice::KX_EnumInputs inputcode)
-{
-// cerr << "SCA_IInputDevice::GetEventValue" << endl;
- return m_eventStatusTables[m_currentTable][inputcode];
-}
-
-
-
-int SCA_IInputDevice::GetNumActiveEvents()
-{
- int num = 0;
-
- // cerr << "SCA_IInputDevice::GetNumActiveEvents" << endl;
-
- for (int i=0;i<SCA_IInputDevice::KX_MAX_KEYS;i++)
- {
- const SCA_InputEvent& event = m_eventStatusTables[m_currentTable][i];
- if ((event.m_status == SCA_InputEvent::KX_JUSTACTIVATED)
- || (event.m_status == SCA_InputEvent::KX_ACTIVE))
- num++;
- }
-
- return num;
-}
-
-
-
-int SCA_IInputDevice::GetNumJustEvents()
-{
- int num = 0;
-
- // cerr << "SCA_IInputDevice::GetNumJustEvents" << endl;
-
- for (int i=0;i<SCA_IInputDevice::KX_MAX_KEYS;i++)
- {
- const SCA_InputEvent& event = m_eventStatusTables[m_currentTable][i];
- if ((event.m_status == SCA_InputEvent::KX_JUSTACTIVATED)
- || (event.m_status == SCA_InputEvent::KX_JUSTRELEASED))
- num++;
- }
-
- return num;
-}
-
-
-
-void SCA_IInputDevice::NextFrame()
-{
- m_currentTable = 1 - m_currentTable;
-
- // cerr << "SCA_IInputDevice::NextFrame " << GetNumActiveEvents() << endl;
-
- for (int i=0;i<SCA_IInputDevice::KX_MAX_KEYS;i++)
- {
- switch (m_eventStatusTables[1 - m_currentTable][i].m_status)
- {
- case SCA_InputEvent::KX_NO_INPUTSTATUS:
- m_eventStatusTables[m_currentTable][i]
- = SCA_InputEvent(SCA_InputEvent::KX_NO_INPUTSTATUS, 1);
- break;
- case SCA_InputEvent::KX_JUSTACTIVATED:
- m_eventStatusTables[m_currentTable][i]
- = SCA_InputEvent(SCA_InputEvent::KX_ACTIVE, 1);
- break;
- case SCA_InputEvent::KX_ACTIVE:
- m_eventStatusTables[m_currentTable][i]
- = SCA_InputEvent(SCA_InputEvent::KX_ACTIVE, 1);
- break;
- case SCA_InputEvent::KX_JUSTRELEASED:
- m_eventStatusTables[m_currentTable][i]
- = SCA_InputEvent(SCA_InputEvent::KX_NO_INPUTSTATUS, 1);
- break;
- default:
- ; /* error */
- }
- }
-}