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authorAndre Susano Pinto <andresusanopinto@gmail.com>2009-04-10 20:45:19 +0400
committerAndre Susano Pinto <andresusanopinto@gmail.com>2009-04-10 20:45:19 +0400
commit2fff90bbb4a922f454c15dbf2d6215bd4d8c519c (patch)
treedfc2955a85c8f0fe61eaa9716eee8f6341c1197b /source/gameengine/GameLogic/SCA_ILogicBrick.cpp
parenta412ce0702101628ac827d53465354c05fed7927 (diff)
Added function name to many of the PyArg_ParseTuple calls in gameengine
This way python raises more useful messages.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ILogicBrick.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_ILogicBrick.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
index 4b1f8b52bf5..900975b9f15 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
@@ -312,7 +312,7 @@ PyObject* SCA_ILogicBrick::PySetExecutePriority(PyObject* self,
int priority=0;
- if (!PyArg_ParseTuple(args, "i", &priority)) {
+ if (!PyArg_ParseTuple(args, "i:setExecutePriority", &priority)) {
return NULL;
}