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authorCampbell Barton <ideasman42@gmail.com>2012-11-21 06:28:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-11-21 06:28:36 +0400
commit3fd388fb06e474a4e9e2f6816eb0a0b95ab433e7 (patch)
tree214a3ade3c842bc301aa6bedf7f3f826c873b2a6 /source/gameengine/GameLogic/SCA_ILogicBrick.cpp
parent387bb73e4343be164f167565cefebbee613cdb7b (diff)
py api cleanup, replace use...
- PyLong_FromSsize_t --> PyLong_FromLong - PyLong_AsSsize_t --> PyLong_AsLong In all places except for those where python api expects PySsize_t (index lookups mainly). - use PyBool_FromLong in a few areas of the BGE. - fix incorrect assumption in the BGE that PySequence_Check() means PySequence_Fast_ functions can be used.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ILogicBrick.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_ILogicBrick.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
index 4916d8a0a57..34fa1c98a73 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
@@ -256,7 +256,7 @@ bool SCA_ILogicBrick::PyArgToBool(int boolArg)
PyObject *SCA_ILogicBrick::BoolToPyArg(bool boolarg)
{
- return PyLong_FromSsize_t(boolarg? KX_TRUE: KX_FALSE);
+ return PyLong_FromLong(boolarg ? KX_TRUE: KX_FALSE);
}
#endif // WITH_PYTHON