diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-11-21 06:28:36 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-11-21 06:28:36 +0400 |
commit | 3fd388fb06e474a4e9e2f6816eb0a0b95ab433e7 (patch) | |
tree | 214a3ade3c842bc301aa6bedf7f3f826c873b2a6 /source/gameengine/GameLogic/SCA_ILogicBrick.cpp | |
parent | 387bb73e4343be164f167565cefebbee613cdb7b (diff) |
py api cleanup, replace use...
- PyLong_FromSsize_t --> PyLong_FromLong
- PyLong_AsSsize_t --> PyLong_AsLong
In all places except for those where python api expects PySsize_t (index lookups mainly).
- use PyBool_FromLong in a few areas of the BGE.
- fix incorrect assumption in the BGE that PySequence_Check() means PySequence_Fast_ functions can be used.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ILogicBrick.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_ILogicBrick.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp index 4916d8a0a57..34fa1c98a73 100644 --- a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp +++ b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp @@ -256,7 +256,7 @@ bool SCA_ILogicBrick::PyArgToBool(int boolArg) PyObject *SCA_ILogicBrick::BoolToPyArg(bool boolarg) { - return PyLong_FromSsize_t(boolarg? KX_TRUE: KX_FALSE); + return PyLong_FromLong(boolarg ? KX_TRUE: KX_FALSE); } #endif // WITH_PYTHON |