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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-06-26 13:15:41 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-06-26 13:15:41 +0400
commit4c53f38756976704bab11a3dd8c33c71d926e6b8 (patch)
tree5db17347afbc71062a77f01f1197a9bfe7f0c20d /source/gameengine/GameLogic/SCA_ILogicBrick.cpp
parentf69cc652e283bfa1958ae6945b0a014eb7d50906 (diff)
Minor Fixes:
Better use of booleans for python #include fixes for Windows Python Doc fixes Use the farthest vertex as the face position when z sorting faces. (Camera is on -z axis!)
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ILogicBrick.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_ILogicBrick.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
index 422f6d9cf0d..1780458ba45 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
@@ -309,12 +309,9 @@ PyObject* SCA_ILogicBrick::PyGetExecutePriority(PyObject* self,
/* Conversions for making life better. */
bool SCA_ILogicBrick::PyArgToBool(int boolArg)
{
- if (boolArg == KX_TRUE) {
+ if (boolArg) {
return true;
- } else if (boolArg == KX_FALSE){
- return false;
} else {
- ; /* error: bad conversion: how to catch this? */
return false;
}
}