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authorCampbell Barton <ideasman42@gmail.com>2012-01-16 09:27:11 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-01-16 09:27:11 +0400
commitfb4ad50cee70931ca390bb82a63c394ffef4d624 (patch)
tree4de5f04294f8a01bf90b1a8b40c0a3c6f0a87110 /source/gameengine/GameLogic/SCA_ILogicBrick.h
parentdc8b2197266899bd82bc0b625fd7aba0d8efe252 (diff)
use defines for property name lenghths in the BGE, were using 31,32,64,100.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ILogicBrick.h')
-rw-r--r--source/gameengine/GameLogic/SCA_ILogicBrick.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.h b/source/gameengine/GameLogic/SCA_ILogicBrick.h
index 87b37a8ef39..051bc2aafce 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.h
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.h
@@ -133,8 +133,8 @@ public:
/* for moving logic bricks between scenes */
- virtual void Replace_IScene(SCA_IScene *val) {};
- virtual void Replace_NetworkScene(NG_NetworkScene *val) {};
+ virtual void Replace_IScene(SCA_IScene *val) {}
+ virtual void Replace_NetworkScene(NG_NetworkScene *val) {}
#ifdef WITH_PYTHON
// python methods