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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-06-04 07:00:13 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-06-04 07:00:13 +0400
commit44f45894c2fca8f7e0b7bbfff0e50f24e6c993a5 (patch)
tree740e361ce3f2fb47885348bed9b0ff5cd537a9ad /source/gameengine/GameLogic/SCA_ILogicBrick.h
parent4ff321d50773166712a611233437c7b19183087c (diff)
Miscellaneous Fixes:
Add Python Mapping method to CListValue Fix Bernoulli bool distribution python method for random actuator Fix Python IpoActuator methods setProperty and force acts local Make data objects private Better sort method for polygon materials - much easier to understand
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ILogicBrick.h')
-rw-r--r--source/gameengine/GameLogic/SCA_ILogicBrick.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.h b/source/gameengine/GameLogic/SCA_ILogicBrick.h
index 5199f66f409..588c5ca7aba 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.h
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.h
@@ -39,6 +39,7 @@
class SCA_ILogicBrick : public CValue
{
Py_Header;
+protected:
SCA_IObject* m_gameobj;
int m_Execute_Priority;
int m_Execute_Ueber_Priority;
@@ -48,7 +49,6 @@ class SCA_ILogicBrick : public CValue
STR_String m_text;
STR_String m_name;
//unsigned long m_drawcolor;
-protected:
void RegisterEvent(CValue* eventval);
void RemoveEvent();
CValue* GetEvent();