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authorCampbell Barton <ideasman42@gmail.com>2009-04-20 13:13:59 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-20 13:13:59 +0400
commitdee32d0b3f409007f5a392668068b92c3810026a (patch)
tree3127ac9c88ea9d783282d3bf8ed5ba8f2a40eb43 /source/gameengine/GameLogic/SCA_ILogicBrick.h
parent9078ce5da209bcfd31c60b55118076359ce7244f (diff)
BGE Python API
- initialize pythons sys.argv in the blenderplayer - ignore all arguments after a single " - " in the blenderplayer (like in blender), so args can be passed to the game. - add a utility function PyOrientationTo() - to take a Py euler, quat or 3x3 matrix and convert into a C++ MT_Matrix3x3. - add utility function ConvertPythonToMesh to get a RAS_MeshObject from a KX_MeshProxy or a name. - Added error prefix arguments to ConvertPythonToGameObject, ConvertPythonToMesh and PyOrientationTo so the error messages can include what function they came from. - deprecated brick.getOwner() for the "owner" attribute.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ILogicBrick.h')
-rw-r--r--source/gameengine/GameLogic/SCA_ILogicBrick.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.h b/source/gameengine/GameLogic/SCA_ILogicBrick.h
index c0ff0fd633f..e59d05ea051 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.h
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.h
@@ -90,6 +90,8 @@ public:
KX_PYMETHOD_NOARGS(SCA_ILogicBrick,GetOwner);
KX_PYMETHOD_VARARGS(SCA_ILogicBrick,SetExecutePriority);
KX_PYMETHOD_NOARGS(SCA_ILogicBrick,GetExecutePriority);
+
+ static PyObject* pyattr_get_owner(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
// check that attribute is a property
static int CheckProperty(void *self, const PyAttributeDef *attrdef);