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authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/GameLogic/SCA_IObject.cpp
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IObject.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.cpp349
1 files changed, 0 insertions, 349 deletions
diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp
deleted file mode 100644
index 526e695e792..00000000000
--- a/source/gameengine/GameLogic/SCA_IObject.cpp
+++ /dev/null
@@ -1,349 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/GameLogic/SCA_IObject.cpp
- * \ingroup gamelogic
- */
-
-#include <iostream>
-#include <algorithm>
-
-#include "SCA_IObject.h"
-#include "SCA_ISensor.h"
-#include "SCA_IController.h"
-#include "SCA_IActuator.h"
-#include "MT_Point3.h"
-#include "EXP_ListValue.h"
-
-MT_Point3 SCA_IObject::m_sDummy=MT_Point3(0,0,0);
-SG_QList SCA_IObject::m_activeBookmarkedControllers;
-
-SCA_IObject::SCA_IObject():
- CValue(),
- m_initState(0),
- m_state(0),
- m_firstState(NULL)
-{
- m_suspended = false;
-}
-
-SCA_IObject::~SCA_IObject()
-{
- SCA_SensorList::iterator its;
- for (its = m_sensors.begin(); !(its == m_sensors.end()); ++its)
- {
- //Use Delete for sensor to ensure proper cleaning
- (*its)->Delete();
- //((CValue*)(*its))->Release();
- }
- SCA_ControllerList::iterator itc;
- for (itc = m_controllers.begin(); !(itc == m_controllers.end()); ++itc)
- {
- //Use Delete for controller to ensure proper cleaning (expression controller)
- (*itc)->Delete();
- //((CValue*)(*itc))->Release();
- }
- SCA_ActuatorList::iterator ita;
- for (ita = m_registeredActuators.begin(); !(ita==m_registeredActuators.end()); ++ita)
- {
- (*ita)->UnlinkObject(this);
- }
- for (ita = m_actuators.begin(); !(ita==m_actuators.end()); ++ita)
- {
- (*ita)->Delete();
- }
-
- SCA_ObjectList::iterator ito;
- for (ito = m_registeredObjects.begin(); !(ito==m_registeredObjects.end()); ++ito)
- {
- (*ito)->UnlinkObject(this);
- }
-
- //T_InterpolatorList::iterator i;
- //for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
- // delete *i;
- //}
-}
-
-void SCA_IObject::AddSensor(SCA_ISensor* act)
-{
- act->AddRef();
- m_sensors.push_back(act);
-}
-
-
-
-void SCA_IObject::AddController(SCA_IController* act)
-{
- act->AddRef();
- m_controllers.push_back(act);
-}
-
-
-
-void SCA_IObject::AddActuator(SCA_IActuator* act)
-{
- act->AddRef();
- m_actuators.push_back(act);
-}
-
-void SCA_IObject::RegisterActuator(SCA_IActuator* act)
-{
- // don't increase ref count, it would create dead lock
- m_registeredActuators.push_back(act);
-}
-
-void SCA_IObject::UnregisterActuator(SCA_IActuator* act)
-{
- SCA_ActuatorList::iterator ita;
- for (ita = m_registeredActuators.begin(); ita != m_registeredActuators.end(); ++ita)
- {
- if ((*ita) == act) {
- (*ita) = m_registeredActuators.back();
- m_registeredActuators.pop_back();
- break;
- }
- }
-}
-
-void SCA_IObject::RegisterObject(SCA_IObject* obj)
-{
- // one object may be registered multiple times via constraint target
- // store multiple reference, this will serve as registration counter
- m_registeredObjects.push_back(obj);
-}
-
-void SCA_IObject::UnregisterObject(SCA_IObject* obj)
-{
- SCA_ObjectList::iterator ito;
- for (ito = m_registeredObjects.begin(); ito != m_registeredObjects.end(); ++ito)
- {
- if ((*ito) == obj) {
- (*ito) = m_registeredObjects.back();
- m_registeredObjects.pop_back();
- break;
- }
- }
-}
-
-void SCA_IObject::ReParentLogic()
-{
- SCA_ActuatorList& oldactuators = GetActuators();
- int act = 0;
- SCA_ActuatorList::iterator ita;
- for (ita = oldactuators.begin(); !(ita==oldactuators.end()); ++ita)
- {
- SCA_IActuator* newactuator = (SCA_IActuator*) (*ita)->GetReplica();
- newactuator->ReParent(this);
- // actuators are initially not connected to any controller
- newactuator->SetActive(false);
- newactuator->ClrLink();
- oldactuators[act++] = newactuator;
- }
-
- SCA_ControllerList& oldcontrollers = GetControllers();
- int con = 0;
- SCA_ControllerList::iterator itc;
- for (itc = oldcontrollers.begin(); !(itc==oldcontrollers.end()); ++itc)
- {
- SCA_IController* newcontroller = (SCA_IController*)(*itc)->GetReplica();
- newcontroller->ReParent(this);
- newcontroller->SetActive(false);
- oldcontrollers[con++]=newcontroller;
-
- }
- // convert sensors last so that actuators are already available for Actuator sensor
- SCA_SensorList& oldsensors = GetSensors();
- int sen = 0;
- SCA_SensorList::iterator its;
- for (its = oldsensors.begin(); !(its==oldsensors.end()); ++its)
- {
- SCA_ISensor* newsensor = (SCA_ISensor*)(*its)->GetReplica();
- newsensor->ReParent(this);
- newsensor->SetActive(false);
- // sensors are initially not connected to any controller
- newsensor->ClrLink();
- oldsensors[sen++] = newsensor;
- }
-
- // a new object cannot be client of any actuator
- m_registeredActuators.clear();
- m_registeredObjects.clear();
-}
-
-
-
-SCA_ISensor* SCA_IObject::FindSensor(const STR_String& sensorname)
-{
- SCA_ISensor* foundsensor = NULL;
-
- for (SCA_SensorList::iterator its = m_sensors.begin();!(its==m_sensors.end());++its)
- {
- if ((*its)->GetName() == sensorname)
- {
- foundsensor = (*its);
- break;
- }
- }
- return foundsensor;
-}
-
-
-
-SCA_IController* SCA_IObject::FindController(const STR_String& controllername)
-{
- SCA_IController* foundcontroller = NULL;
-
- for (SCA_ControllerList::iterator itc = m_controllers.begin();!(itc==m_controllers.end());++itc)
- {
- if ((*itc)->GetName() == controllername)
- {
- foundcontroller = (*itc);
- break;
- }
- }
- return foundcontroller;
-}
-
-
-
-SCA_IActuator* SCA_IObject::FindActuator(const STR_String& actuatorname)
-{
- SCA_IActuator* foundactuator = NULL;
-
- for (SCA_ActuatorList::iterator ita = m_actuators.begin();!(ita==m_actuators.end());++ita)
- {
- if ((*ita)->GetName() == actuatorname)
- {
- foundactuator = (*ita);
- break;
- }
- }
-
- return foundactuator;
-}
-
-
-void SCA_IObject::Suspend()
-{
- if ((!m_ignore_activity_culling)
- && (!m_suspended)) {
- m_suspended = true;
- /* flag suspend for all sensors */
- SCA_SensorList::iterator i = m_sensors.begin();
- while (i != m_sensors.end()) {
- (*i)->Suspend();
- ++i;
- }
- }
-}
-
-
-
-void SCA_IObject::Resume(void)
-{
- if (m_suspended) {
- m_suspended = false;
- /* unflag suspend for all sensors */
- SCA_SensorList::iterator i = m_sensors.begin();
- while (i != m_sensors.end()) {
- (*i)->Resume();
- ++i;
- }
- }
-}
-
-void SCA_IObject::SetState(unsigned int state)
-{
- unsigned int tmpstate;
- SCA_ControllerList::iterator contit;
-
- // we will update the state in two steps:
- // 1) set the new state bits that are 1
- // 2) clr the new state bits that are 0
- // This to ensure continuity if a sensor is attached to two states
- // that are switching state: no need to deactive and reactive the sensor
-
- tmpstate = m_state | state;
- if (tmpstate != m_state)
- {
- // update the status of the controllers
- for (contit = m_controllers.begin(); contit != m_controllers.end(); ++contit)
- {
- (*contit)->ApplyState(tmpstate);
- }
- }
- m_state = state;
- if (m_state != tmpstate)
- {
- for (contit = m_controllers.begin(); contit != m_controllers.end(); ++contit)
- {
- (*contit)->ApplyState(m_state);
- }
- }
-}
-
-#ifdef WITH_PYTHON
-
-/* ------------------------------------------------------------------------- */
-/* Python functions */
-/* ------------------------------------------------------------------------- */
-
-/* Integration hooks ------------------------------------------------------- */
-PyTypeObject SCA_IObject::Type = {
- PyVarObject_HEAD_INIT(NULL, 0)
- "SCA_IObject",
- sizeof(PyObjectPlus_Proxy),
- 0,
- py_base_dealloc,
- 0,
- 0,
- 0,
- 0,
- py_base_repr,
- 0,0,0,0,0,0,0,0,0,
- Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
- 0,0,0,0,0,0,0,
- Methods,
- 0,
- 0,
- &CValue::Type,
- 0,0,0,0,0,0,
- py_base_new
-};
-
-PyMethodDef SCA_IObject::Methods[] = {
- //{"setOrientation", (PyCFunction) SCA_IObject::sPySetOrientation, METH_VARARGS},
- //{"getOrientation", (PyCFunction) SCA_IObject::sPyGetOrientation, METH_VARARGS},
- {NULL,NULL} //Sentinel
-};
-
-PyAttributeDef SCA_IObject::Attributes[] = {
- { NULL } //Sentinel
-};
-
-#endif // WITH_PYTHON