Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2012-07-22 02:58:08 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-22 02:58:08 +0400
commit9b515033071b40e982ef647ee225e8afc377e0c9 (patch)
treeb8906cf9d21d2441c6dd0db1b518561def3f8f1a /source/gameengine/GameLogic/SCA_IObject.cpp
parent049dd8a0ffa94b0d02033877ec99172659b89d8c (diff)
style cleanup
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IObject.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp
index 5077ecaf816..b90952b2092 100644
--- a/source/gameengine/GameLogic/SCA_IObject.cpp
+++ b/source/gameengine/GameLogic/SCA_IObject.cpp
@@ -251,7 +251,7 @@ SCA_IActuator* SCA_IObject::FindActuator(const STR_String& actuatorname)
void SCA_IObject::Suspend()
{
if ((!m_ignore_activity_culling)
- && (!m_suspended)) {
+ && (!m_suspended)) {
m_suspended = true;
/* flag suspend for all sensors */
SCA_SensorList::iterator i = m_sensors.begin();