diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-07-22 02:58:08 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-07-22 02:58:08 +0400 |
commit | 9b515033071b40e982ef647ee225e8afc377e0c9 (patch) | |
tree | b8906cf9d21d2441c6dd0db1b518561def3f8f1a /source/gameengine/GameLogic/SCA_IObject.cpp | |
parent | 049dd8a0ffa94b0d02033877ec99172659b89d8c (diff) |
style cleanup
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IObject.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_IObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp index 5077ecaf816..b90952b2092 100644 --- a/source/gameengine/GameLogic/SCA_IObject.cpp +++ b/source/gameengine/GameLogic/SCA_IObject.cpp @@ -251,7 +251,7 @@ SCA_IActuator* SCA_IObject::FindActuator(const STR_String& actuatorname) void SCA_IObject::Suspend() { if ((!m_ignore_activity_culling) - && (!m_suspended)) { + && (!m_suspended)) { m_suspended = true; /* flag suspend for all sensors */ SCA_SensorList::iterator i = m_sensors.begin(); |