diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-11-13 00:16:53 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-11-13 00:16:53 +0300 |
commit | bdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch) | |
tree | d00eb50b749cb001e2b08272c91791e66740b05d /source/gameengine/GameLogic/SCA_IObject.cpp | |
parent | 78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff) | |
parent | 7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff) |
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416
Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
later added in trunk also, but reverted partially, specifically revision
16683. I have left out this reversion in the 2.5 branch since I think it is
needed there.
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
-W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
differently. Since this is changed so much, and I don't think those fixes
would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
initialized when running with -P. The code that initializes the screen there
I had to disable, that can't work in 2.5 anymore but left it commented as a
reminder.
Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.
Still to be done:
* Go over files and functions that were moved to a different location but could
still use changes that were done in trunk.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IObject.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_IObject.cpp | 104 |
1 files changed, 84 insertions, 20 deletions
diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp index 0d315a55f43..b0f8decee26 100644 --- a/source/gameengine/GameLogic/SCA_IObject.cpp +++ b/source/gameengine/GameLogic/SCA_IObject.cpp @@ -40,7 +40,7 @@ MT_Point3 SCA_IObject::m_sDummy=MT_Point3(0,0,0); -SCA_IObject::SCA_IObject(PyTypeObject* T): CValue(T) +SCA_IObject::SCA_IObject(PyTypeObject* T): m_initState(0), m_state(0), CValue(T) { m_suspended = false; } @@ -52,7 +52,9 @@ SCA_IObject::~SCA_IObject() SCA_SensorList::iterator its; for (its = m_sensors.begin(); !(its == m_sensors.end()); ++its) { - ((CValue*)(*its))->Release(); + //Use Delete for sensor to ensure proper cleaning + (*its)->Delete(); + //((CValue*)(*its))->Release(); } SCA_ControllerList::iterator itc; for (itc = m_controllers.begin(); !(itc == m_controllers.end()); ++itc) @@ -60,6 +62,10 @@ SCA_IObject::~SCA_IObject() ((CValue*)(*itc))->Release(); } SCA_ActuatorList::iterator ita; + for (ita = m_registeredActuators.begin(); !(ita==m_registeredActuators.end()); ++ita) + { + (*ita)->UnlinkObject(this); + } for (ita = m_actuators.begin(); !(ita==m_actuators.end()); ++ita) { ((CValue*)(*ita))->Release(); @@ -96,6 +102,7 @@ SCA_ActuatorList& SCA_IObject::GetActuators() void SCA_IObject::AddSensor(SCA_ISensor* act) { + act->AddRef(); m_sensors.push_back(act); } @@ -103,6 +110,7 @@ void SCA_IObject::AddSensor(SCA_ISensor* act) void SCA_IObject::AddController(SCA_IController* act) { + act->AddRef(); m_controllers.push_back(act); } @@ -110,10 +118,28 @@ void SCA_IObject::AddController(SCA_IController* act) void SCA_IObject::AddActuator(SCA_IActuator* act) { + act->AddRef(); m_actuators.push_back(act); } +void SCA_IObject::RegisterActuator(SCA_IActuator* act) +{ + // don't increase ref count, it would create dead lock + m_registeredActuators.push_back(act); +} +void SCA_IObject::UnregisterActuator(SCA_IActuator* act) +{ + SCA_ActuatorList::iterator ita; + for (ita = m_registeredActuators.begin(); ita != m_registeredActuators.end(); ita++) + { + if ((*ita) == act) { + (*ita) = m_registeredActuators.back(); + m_registeredActuators.pop_back(); + break; + } + } +} void SCA_IObject::SetIgnoreActivityCulling(bool b) { @@ -131,15 +157,17 @@ bool SCA_IObject::GetIgnoreActivityCulling() void SCA_IObject::ReParentLogic() { - SCA_SensorList& oldsensors = GetSensors(); - - int sen = 0; - SCA_SensorList::iterator its; - for (its = oldsensors.begin(); !(its==oldsensors.end()); ++its) + SCA_ActuatorList& oldactuators = GetActuators(); + int act = 0; + SCA_ActuatorList::iterator ita; + for (ita = oldactuators.begin(); !(ita==oldactuators.end()); ++ita) { - SCA_ISensor* newsensor = (SCA_ISensor*)(*its)->GetReplica(); - newsensor->ReParent(this); - oldsensors[sen++] = newsensor; + SCA_IActuator* newactuator = (SCA_IActuator*) (*ita)->GetReplica(); + newactuator->ReParent(this); + // actuators are initially not connected to any controller + newactuator->SetActive(false); + newactuator->ClrLink(); + oldactuators[act++] = newactuator; } SCA_ControllerList& oldcontrollers = GetControllers(); @@ -149,20 +177,26 @@ void SCA_IObject::ReParentLogic() { SCA_IController* newcontroller = (SCA_IController*)(*itc)->GetReplica(); newcontroller->ReParent(this); + newcontroller->SetActive(false); oldcontrollers[con++]=newcontroller; } - SCA_ActuatorList& oldactuators = GetActuators(); - - int act = 0; - SCA_ActuatorList::iterator ita; - for (ita = oldactuators.begin(); !(ita==oldactuators.end()); ++ita) + // convert sensors last so that actuators are already available for Actuator sensor + SCA_SensorList& oldsensors = GetSensors(); + int sen = 0; + SCA_SensorList::iterator its; + for (its = oldsensors.begin(); !(its==oldsensors.end()); ++its) { - SCA_IActuator* newactuator = (SCA_IActuator*) (*ita)->GetReplica(); - newactuator->ReParent(this); - newactuator->SetActive(false); - oldactuators[act++] = newactuator; + SCA_ISensor* newsensor = (SCA_ISensor*)(*its)->GetReplica(); + newsensor->ReParent(this); + newsensor->SetActive(false); + // sensors are initially not connected to any controller + newsensor->ClrLink(); + oldsensors[sen++] = newsensor; } + + // a new object cannot be client of any actuator + m_registeredActuators.clear(); } @@ -272,7 +306,7 @@ const MT_Point3& SCA_IObject::ConvertPythonPylist(PyObject* pylist) } #endif -void SCA_IObject::Suspend(void) +void SCA_IObject::Suspend() { if ((!m_ignore_activity_culling) && (!m_suspended)) { @@ -301,6 +335,36 @@ void SCA_IObject::Resume(void) } } +void SCA_IObject::SetState(unsigned int state) +{ + unsigned int tmpstate; + SCA_ControllerList::iterator contit; + + // we will update the state in two steps: + // 1) set the new state bits that are 1 + // 2) clr the new state bits that are 0 + // This to ensure continuity if a sensor is attached to two states + // that are switching state: no need to deactive and reactive the sensor + + tmpstate = m_state | state; + if (tmpstate != m_state) + { + // update the status of the controllers + for (contit = m_controllers.begin(); contit != m_controllers.end(); contit++) + { + (*contit)->ApplyState(tmpstate); + } + } + m_state = state; + if (m_state != tmpstate) + { + for (contit = m_controllers.begin(); contit != m_controllers.end(); contit++) + { + (*contit)->ApplyState(m_state); + } + } +} + /* ------------------------------------------------------------------------- */ |