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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-07-17 09:28:23 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-07-17 09:28:23 +0400
commitbaa2f99f079920d404af65798a8df3e82bcc6a48 (patch)
tree2e8fb2bad0c3824e87e12cc0ebf3d4933eeb56f3 /source/gameengine/GameLogic/SCA_IObject.h
parent90fb63152628927d5d13b0101f4f2dcec025d2f7 (diff)
Port Python updates from Tuhopuu2:
getType/setType to action/sound actuator (sgefant) Use a more generic python -> math conversion.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IObject.h')
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h
index b1bb013abea..f57201ba59d 100644
--- a/source/gameengine/GameLogic/SCA_IObject.h
+++ b/source/gameengine/GameLogic/SCA_IObject.h
@@ -43,6 +43,8 @@ class SCA_ISensor;
class SCA_IController;
class SCA_IActuator;
+template<class T> T PyVecTo(PyObject*);
+
typedef std::vector<SCA_ISensor *> SCA_SensorList;
typedef std::vector<SCA_IController *> SCA_ControllerList;
typedef std::vector<SCA_IActuator *> SCA_ActuatorList;
@@ -110,8 +112,7 @@ public:
*/
void Resume(void);
- const class MT_Point3& ConvertPythonPylist(PyObject* pylist);
- const class MT_Point3& ConvertPythonVectorArg(PyObject* args);
+// const class MT_Point3& ConvertPythonPylist(PyObject* pylist);
// here come the python forwarded methods
virtual PyObject* _getattr(const STR_String& attr);