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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-09 00:08:19 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-09 00:08:19 +0400
commitc8b4cf92067ffeb625aa39003baf5d8f7c3f0025 (patch)
treec6c50dbc3d90a65fca6c1ca56a93e4a57cf7e154 /source/gameengine/GameLogic/SCA_IObject.h
parente93db433a086a3e739c0f4026cd500f0b595b0f1 (diff)
parentd76a6f5231c015c35123d22e1f5c3ffcdfbf9bbd (diff)
2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IObject.h')
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.h69
1 files changed, 63 insertions, 6 deletions
diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h
index 44ed3c8f3fe..eae427741ca 100644
--- a/source/gameengine/GameLogic/SCA_IObject.h
+++ b/source/gameengine/GameLogic/SCA_IObject.h
@@ -52,10 +52,30 @@ class SCA_IObject : public CValue
Py_Header;
protected:
+ friend class KX_StateActuator;
+ friend class SCA_IActuator;
+ friend class SCA_IController;
SCA_SensorList m_sensors;
SCA_ControllerList m_controllers;
SCA_ActuatorList m_actuators;
SCA_ActuatorList m_registeredActuators; // actuators that use a pointer to this object
+
+ // SG_Dlist: element of objects with active actuators
+ // Head: SCA_LogicManager::m_activeActuators
+ // SG_QList: Head of active actuators list on this object
+ // Elements: SCA_IActuator
+ SG_QList m_activeActuators;
+ // SG_Dlist: element of list os lists with active controllers
+ // Head: SCA_LogicManager::m_activeControllers
+ // SG_QList: Head of active controller list on this object
+ // Elements: SCA_IController
+ SG_QList m_activeControllers;
+ // SG_Dlist: element of list of lists of active controllers
+ // Head: SCA_LogicManager::m_activeControllers
+ // SG_QList: Head of active bookmarked controller list globally
+ // Elements: SCA_IController with bookmark option
+ static SG_QList m_activeBookmarkedControllers;
+
static class MT_Point3 m_sDummy;
/**
@@ -78,18 +98,48 @@ protected:
*/
unsigned int m_state;
+ /**
+ * pointer inside state actuator list for sorting
+ */
+ SG_QList* m_firstState;
+
public:
SCA_IObject(PyTypeObject* T=&Type);
virtual ~SCA_IObject();
- SCA_ControllerList& GetControllers();
- SCA_SensorList& GetSensors();
- SCA_ActuatorList& GetActuators();
+ SCA_ControllerList& GetControllers()
+ {
+ return m_controllers;
+ }
+ SCA_SensorList& GetSensors()
+ {
+ return m_sensors;
+ }
+ SCA_ActuatorList& GetActuators()
+ {
+ return m_actuators;
+ }
+ SG_QList& GetActiveActuators()
+ {
+ return m_activeActuators;
+ }
void AddSensor(SCA_ISensor* act);
+ void ReserveSensor(int num)
+ {
+ m_sensors.reserve(num);
+ }
void AddController(SCA_IController* act);
+ void ReserveController(int num)
+ {
+ m_controllers.reserve(num);
+ }
void AddActuator(SCA_IActuator* act);
+ void ReserveActuator(int num)
+ {
+ m_actuators.reserve(num);
+ }
void RegisterActuator(SCA_IActuator* act);
void UnregisterActuator(SCA_IActuator* act);
@@ -97,20 +147,26 @@ public:
SCA_IActuator* FindActuator(const STR_String& actuatorname);
SCA_IController* FindController(const STR_String& controllername);
- void SetCurrentTime(float currentTime);
+ void SetCurrentTime(float currentTime) {}
void ReParentLogic();
/**
* Set whether or not to ignore activity culling requests
*/
- void SetIgnoreActivityCulling(bool b);
+ void SetIgnoreActivityCulling(bool b)
+ {
+ m_ignore_activity_culling = b;
+ }
/**
* Set whether or not this object wants to ignore activity culling
* requests
*/
- bool GetIgnoreActivityCulling();
+ bool GetIgnoreActivityCulling()
+ {
+ return m_ignore_activity_culling;
+ }
/**
* Suspend all progress.
@@ -146,6 +202,7 @@ public:
// here come the python forwarded methods
virtual PyObject* py_getattro(PyObject *attr);
+ virtual PyObject* py_getattro_dict();
virtual int GetGameObjectType() {return -1;}