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authorKent Mein <mein@cs.umn.edu>2002-12-27 16:11:01 +0300
committerKent Mein <mein@cs.umn.edu>2002-12-27 16:11:01 +0300
commitf1c4f705a19cc9ae306431be7a970712a40a2d9a (patch)
treea0dac6b28132e480266a7d7c2d5f2c75613ca1a1 /source/gameengine/GameLogic/SCA_IObject.h
parentf78de74b202cefa087e9d6d1ac62a6d4f0bcf6eb (diff)
Removed the config.h thing from the .h's in the source dir.
So we should be all set now :) Kent -- mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IObject.h')
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h
index 68c3944d49d..f1409871de8 100644
--- a/source/gameengine/GameLogic/SCA_IObject.h
+++ b/source/gameengine/GameLogic/SCA_IObject.h
@@ -39,20 +39,14 @@
#include "Value.h"
#include <vector>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class SCA_ISensor;
class SCA_IController;
class SCA_IActuator;
-
typedef std::vector<SCA_ISensor *> SCA_SensorList;
typedef std::vector<SCA_IController *> SCA_ControllerList;
typedef std::vector<SCA_IActuator *> SCA_ActuatorList;
-
class SCA_IObject : public CValue
{