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authorBenoit Bolsee <benoit.bolsee@online.be>2009-09-25 01:22:24 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-09-25 01:22:24 +0400
commit1483fafd1372a3d3e025d08634e798adb7da512f (patch)
tree9191765749e29866339f4c31d892603f5f8b334d /source/gameengine/GameLogic/SCA_IObject.h
parentc995c605f640d8d688e6e58e0fe247ca83f91696 (diff)
parent222fe6b1a5d49f67177cbb762f55a0e482145f5d (diff)
Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IObject.h')
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.h14
1 files changed, 13 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h
index 3060410dc6b..64ea0a76af1 100644
--- a/source/gameengine/GameLogic/SCA_IObject.h
+++ b/source/gameengine/GameLogic/SCA_IObject.h
@@ -36,6 +36,7 @@
#include "Value.h"
#include <vector>
+class SCA_IObject;
class SCA_ISensor;
class SCA_IController;
class SCA_IActuator;
@@ -45,6 +46,7 @@ template<class T> T PyVecTo(PyObject*);
typedef std::vector<SCA_ISensor *> SCA_SensorList;
typedef std::vector<SCA_IController *> SCA_ControllerList;
typedef std::vector<SCA_IActuator *> SCA_ActuatorList;
+typedef std::vector<SCA_IObject *> SCA_ObjectList;
class SCA_IObject : public CValue
{
@@ -59,6 +61,7 @@ protected:
SCA_ControllerList m_controllers;
SCA_ActuatorList m_actuators;
SCA_ActuatorList m_registeredActuators; // actuators that use a pointer to this object
+ SCA_ObjectList m_registeredObjects; // objects that hold reference to this object
// SG_Dlist: element of objects with active actuators
// Head: SCA_LogicManager::m_activeActuators
@@ -143,13 +146,22 @@ public:
void RegisterActuator(SCA_IActuator* act);
void UnregisterActuator(SCA_IActuator* act);
+ void RegisterObject(SCA_IObject* objs);
+ void UnregisterObject(SCA_IObject* objs);
+ /**
+ * UnlinkObject(...)
+ * this object is informed that one of the object to which it holds a reference is deleted
+ * returns true if there was indeed a reference.
+ */
+ virtual bool UnlinkObject(SCA_IObject* clientobj) { return false; }
+
SCA_ISensor* FindSensor(const STR_String& sensorname);
SCA_IActuator* FindActuator(const STR_String& actuatorname);
SCA_IController* FindController(const STR_String& controllername);
void SetCurrentTime(float currentTime) {}
- void ReParentLogic();
+ virtual void ReParentLogic();
/**
* Set whether or not to ignore activity culling requests