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author | Campbell Barton <ideasman42@gmail.com> | 2009-09-30 02:49:33 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-09-30 02:49:33 +0400 |
commit | 8b6f5c171da4d9b165c5ba0628f0302430dbed2b (patch) | |
tree | 143760eb8bfb151e6bea7fc5fdaed0fafe221a49 /source/gameengine/GameLogic/SCA_IObject.h | |
parent | 71b3088596feb008e503be6430a30555aaffa586 (diff) |
- rather then passing the python namespace dictionary to the controller function get the namespace from the converter.
- renamed SetPythonDictionary() to SetPyNamespace()
- remove IsLight(), GetGameObjectType() existed before this but wasnt used for lights.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IObject.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_IObject.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h index 60335f8fe01..f078e129378 100644 --- a/source/gameengine/GameLogic/SCA_IObject.h +++ b/source/gameengine/GameLogic/SCA_IObject.h @@ -219,6 +219,7 @@ public: typedef enum ObjectTypes { OBJ_ARMATURE=0, OBJ_CAMERA=1, + OBJ_LIGHT=2, }ObjectTypes; }; |