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authorCampbell Barton <ideasman42@gmail.com>2012-09-16 08:58:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-16 08:58:18 +0400
commit2fb82920059257fd7ac8e33bfe53de13e7ed53bd (patch)
treecb8de3a839cb9878d0869d4e436a235346109c16 /source/gameengine/GameLogic/SCA_IObject.h
parentc2a1dcf6218cbd56126a5deb1aeaf212d67e54cb (diff)
style cleanup
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IObject.h')
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h
index 0e657794195..a850d23babf 100644
--- a/source/gameengine/GameLogic/SCA_IObject.h
+++ b/source/gameengine/GameLogic/SCA_IObject.h
@@ -43,7 +43,7 @@ class SCA_IController;
class SCA_IActuator;
#ifdef WITH_PYTHON
-template<class T> T PyVecTo(PyObject*);
+template<class T> T PyVecTo(PyObject *);
#endif
typedef std::vector<SCA_ISensor *> SCA_SensorList;
@@ -213,7 +213,7 @@ public:
*/
unsigned int GetState(void) { return m_state; }
-// const class MT_Point3& ConvertPythonPylist(PyObject* pylist);
+// const class MT_Point3& ConvertPythonPylist(PyObject *pylist);
virtual int GetGameObjectType() {return -1;}