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authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/GameLogic/SCA_IScene.cpp
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IScene.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_IScene.cpp145
1 files changed, 0 insertions, 145 deletions
diff --git a/source/gameengine/GameLogic/SCA_IScene.cpp b/source/gameengine/GameLogic/SCA_IScene.cpp
deleted file mode 100644
index a4c905096d7..00000000000
--- a/source/gameengine/GameLogic/SCA_IScene.cpp
+++ /dev/null
@@ -1,145 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/GameLogic/SCA_IScene.cpp
- * \ingroup gamelogic
- */
-
-
-#include "SCA_IScene.h"
-#include "EXP_Value.h"
-
-SCA_DebugProp::SCA_DebugProp(): m_obj(NULL)
-{
-}
-
-SCA_DebugProp::~SCA_DebugProp()
-{
- if (m_obj)
- m_obj->Release();
-}
-
-SCA_IScene::SCA_IScene()
-{
-}
-
-void SCA_IScene::RemoveAllDebugProperties()
-{
- for (std::vector<SCA_DebugProp*>::iterator it = m_debugList.begin();
- !(it==m_debugList.end());++it)
- {
- delete (*it);
- }
- m_debugList.clear();
-}
-
-
-SCA_IScene::~SCA_IScene()
-{
- RemoveAllDebugProperties();
-}
-
-
-std::vector<SCA_DebugProp*>& SCA_IScene::GetDebugProperties()
-{
- return m_debugList;
-}
-
-
-bool SCA_IScene::PropertyInDebugList( class CValue *gameobj, const STR_String &name )
-{
- for (std::vector<SCA_DebugProp*>::iterator it = m_debugList.begin();
- !(it==m_debugList.end());++it) {
- STR_String debugname = (*it)->m_name;
- CValue *debugobj = (*it)->m_obj;
-
- if (debugobj == gameobj && debugname == name)
- return true;
- }
- return false;
-}
-
-
-bool SCA_IScene::ObjectInDebugList( class CValue *gameobj )
-{
- for (std::vector<SCA_DebugProp*>::iterator it = m_debugList.begin();
- !(it==m_debugList.end());++it) {
- CValue* debugobj = (*it)->m_obj;
-
- if (debugobj == gameobj)
- return true;
- }
- return false;
-}
-
-
-void SCA_IScene::AddDebugProperty(class CValue* debugprop,
- const STR_String &name)
-{
- if (m_debugList.size() < DEBUG_MAX_DISPLAY) {
- SCA_DebugProp* dprop = new SCA_DebugProp();
- dprop->m_obj = debugprop;
- debugprop->AddRef();
- dprop->m_name = name;
- m_debugList.push_back(dprop);
- }
-}
-
-
-void SCA_IScene::RemoveDebugProperty(class CValue *gameobj,
- const STR_String &name)
-{
- vector<SCA_DebugProp*>::iterator it = m_debugList.begin();
- while (it != m_debugList.end()) {
- STR_String debugname = (*it)->m_name;
- CValue *debugobj = (*it)->m_obj;
-
- if (debugobj == gameobj && debugname == name) {
- delete (*it);
- m_debugList.erase(it);
- break;
- }
- ++it;
- }
-}
-
-
-void SCA_IScene::RemoveObjectDebugProperties(class CValue* gameobj)
-{
- vector<SCA_DebugProp*>::iterator it = m_debugList.begin();
- while (it != m_debugList.end()) {
- CValue* debugobj = (*it)->m_obj;
-
- if (debugobj == gameobj) {
- delete (*it);
- m_debugList.erase(it);
- continue;
- }
- ++it;
- }
-}
-