diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/GameLogic/SCA_IScene.cpp | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IScene.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_IScene.cpp | 145 |
1 files changed, 0 insertions, 145 deletions
diff --git a/source/gameengine/GameLogic/SCA_IScene.cpp b/source/gameengine/GameLogic/SCA_IScene.cpp deleted file mode 100644 index a4c905096d7..00000000000 --- a/source/gameengine/GameLogic/SCA_IScene.cpp +++ /dev/null @@ -1,145 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file gameengine/GameLogic/SCA_IScene.cpp - * \ingroup gamelogic - */ - - -#include "SCA_IScene.h" -#include "EXP_Value.h" - -SCA_DebugProp::SCA_DebugProp(): m_obj(NULL) -{ -} - -SCA_DebugProp::~SCA_DebugProp() -{ - if (m_obj) - m_obj->Release(); -} - -SCA_IScene::SCA_IScene() -{ -} - -void SCA_IScene::RemoveAllDebugProperties() -{ - for (std::vector<SCA_DebugProp*>::iterator it = m_debugList.begin(); - !(it==m_debugList.end());++it) - { - delete (*it); - } - m_debugList.clear(); -} - - -SCA_IScene::~SCA_IScene() -{ - RemoveAllDebugProperties(); -} - - -std::vector<SCA_DebugProp*>& SCA_IScene::GetDebugProperties() -{ - return m_debugList; -} - - -bool SCA_IScene::PropertyInDebugList( class CValue *gameobj, const STR_String &name ) -{ - for (std::vector<SCA_DebugProp*>::iterator it = m_debugList.begin(); - !(it==m_debugList.end());++it) { - STR_String debugname = (*it)->m_name; - CValue *debugobj = (*it)->m_obj; - - if (debugobj == gameobj && debugname == name) - return true; - } - return false; -} - - -bool SCA_IScene::ObjectInDebugList( class CValue *gameobj ) -{ - for (std::vector<SCA_DebugProp*>::iterator it = m_debugList.begin(); - !(it==m_debugList.end());++it) { - CValue* debugobj = (*it)->m_obj; - - if (debugobj == gameobj) - return true; - } - return false; -} - - -void SCA_IScene::AddDebugProperty(class CValue* debugprop, - const STR_String &name) -{ - if (m_debugList.size() < DEBUG_MAX_DISPLAY) { - SCA_DebugProp* dprop = new SCA_DebugProp(); - dprop->m_obj = debugprop; - debugprop->AddRef(); - dprop->m_name = name; - m_debugList.push_back(dprop); - } -} - - -void SCA_IScene::RemoveDebugProperty(class CValue *gameobj, - const STR_String &name) -{ - vector<SCA_DebugProp*>::iterator it = m_debugList.begin(); - while (it != m_debugList.end()) { - STR_String debugname = (*it)->m_name; - CValue *debugobj = (*it)->m_obj; - - if (debugobj == gameobj && debugname == name) { - delete (*it); - m_debugList.erase(it); - break; - } - ++it; - } -} - - -void SCA_IScene::RemoveObjectDebugProperties(class CValue* gameobj) -{ - vector<SCA_DebugProp*>::iterator it = m_debugList.begin(); - while (it != m_debugList.end()) { - CValue* debugobj = (*it)->m_obj; - - if (debugobj == gameobj) { - delete (*it); - m_debugList.erase(it); - continue; - } - ++it; - } -} - |