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authorMitchell Stokes <mogurijin@gmail.com>2013-07-10 00:06:36 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-07-10 00:06:36 +0400
commit83e9f32382810437bf113fee3b5c32881d7e67ec (patch)
tree60d1a6aef4accf267053a521a6d21ad117d64eee /source/gameengine/GameLogic/SCA_IScene.cpp
parentf6502a67f203dbd57446f5b10cbdd82a4610e84c (diff)
BGE: Committing patch #32422 "Debug properties for added objects" by HG1.
This patch allows debug properties from objects added to the scene at runtime to be displayed under the Debug Properties in the overhead display.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IScene.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_IScene.cpp29
1 files changed, 24 insertions, 5 deletions
diff --git a/source/gameengine/GameLogic/SCA_IScene.cpp b/source/gameengine/GameLogic/SCA_IScene.cpp
index c2ea8b4a8bc..60b4d19e155 100644
--- a/source/gameengine/GameLogic/SCA_IScene.cpp
+++ b/source/gameengine/GameLogic/SCA_IScene.cpp
@@ -74,9 +74,28 @@ std::vector<SCA_DebugProp*>& SCA_IScene::GetDebugProperties()
void SCA_IScene::AddDebugProperty(class CValue* debugprop,
const STR_String &name)
{
- SCA_DebugProp* dprop = new SCA_DebugProp();
- dprop->m_obj = debugprop;
- debugprop->AddRef();
- dprop->m_name = name;
- m_debugList.push_back(dprop);
+ if (m_debugList.size() < DEBUG_MAX_DISPLAY) {
+ SCA_DebugProp* dprop = new SCA_DebugProp();
+ dprop->m_obj = debugprop;
+ debugprop->AddRef();
+ dprop->m_name = name;
+ m_debugList.push_back(dprop);
+ }
}
+
+
+void SCA_IScene::RemoveObjectDebugProperties(class CValue* gameobj)
+{
+ vector<SCA_DebugProp*>::iterator it = m_debugList.begin();
+ while(it != m_debugList.end()) {
+ CValue* debugobj = (*it)->m_obj;
+
+ if (debugobj == gameobj) {
+ delete (*it);
+ m_debugList.erase(it);
+ continue;
+ }
+ ++it;
+ }
+}
+