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authorBenoit Bolsee <benoit.bolsee@online.be>2008-04-20 01:15:37 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-04-20 01:15:37 +0400
commitbdf5c0689b1617118cd7f327139a928ec04c47bf (patch)
treecb2e5b68672b46886372405b3bc52cd82796a502 /source/gameengine/GameLogic/SCA_IScene.cpp
parentb0049e608859bd129bb5c13fecdd161811741185 (diff)
BGE bug fix: crash at exit when object with Radar/Near sensor has debug properties
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IScene.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_IScene.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/source/gameengine/GameLogic/SCA_IScene.cpp b/source/gameengine/GameLogic/SCA_IScene.cpp
index 9a17d1f384f..9fbeb706910 100644
--- a/source/gameengine/GameLogic/SCA_IScene.cpp
+++ b/source/gameengine/GameLogic/SCA_IScene.cpp
@@ -47,16 +47,20 @@ SCA_IScene::SCA_IScene()
{
}
-
-
-SCA_IScene::~SCA_IScene()
+void SCA_IScene::RemoveAllDebugProperties()
{
- // release debugprop list
for (std::vector<SCA_DebugProp*>::iterator it = m_debugList.begin();
!(it==m_debugList.end());it++)
{
delete (*it);
}
+ m_debugList.clear();
+}
+
+
+SCA_IScene::~SCA_IScene()
+{
+ RemoveAllDebugProperties();
}