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authorBenoit Bolsee <benoit.bolsee@online.be>2008-04-02 00:46:20 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-04-02 00:46:20 +0400
commit51ea7645e253d50dd8936ab89c5c40dc5c952b81 (patch)
treeb5c68639e8a8132b17b068521b3278f249283c4c /source/gameengine/GameLogic/SCA_IScene.h
parent82e816eb1a8a37a9905c7a73da4555cc160c575b (diff)
Fix BGE bug: BGE will crash if objects with display debug property is deleted (bad practice anyway). The actual deletion is now postponed until end of scene
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IScene.h')
-rw-r--r--source/gameengine/GameLogic/SCA_IScene.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_IScene.h b/source/gameengine/GameLogic/SCA_IScene.h
index 3c62ec91515..5aa631f6b4d 100644
--- a/source/gameengine/GameLogic/SCA_IScene.h
+++ b/source/gameengine/GameLogic/SCA_IScene.h
@@ -40,6 +40,8 @@ struct SCA_DebugProp
{
class CValue* m_obj;
STR_String m_name;
+ SCA_DebugProp();
+ ~SCA_DebugProp();
};
class SCA_IScene