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author | Campbell Barton <ideasman42@gmail.com> | 2009-07-26 05:32:37 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-07-26 05:32:37 +0400 |
commit | dd918da8de8b885d90420dc86351a4996dbd6ea6 (patch) | |
tree | 71941227e76d9fd815b451c07a4f6a610720c6db /source/gameengine/GameLogic/SCA_IScene.h | |
parent | e9ca43521f99c6b9baf6d9278f85323086fcade2 (diff) |
ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options.
When the mesh field is left blank and Physics option is enabled, it reinstances the physics mesh from the existing mesh.
like calling gameOb.reinstancePhysicsMesh() from python.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IScene.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_IScene.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_IScene.h b/source/gameengine/GameLogic/SCA_IScene.h index b641efc6ee1..79d922a998e 100644 --- a/source/gameengine/GameLogic/SCA_IScene.h +++ b/source/gameengine/GameLogic/SCA_IScene.h @@ -55,7 +55,7 @@ public: //virtual void DelayedReleaseObject(class CValue* gameobj)=0; virtual void ReplaceMesh(class CValue* gameobj, - void* meshobj)=0; + void* meshobj, bool use_gfx, bool use_phys)=0; std::vector<SCA_DebugProp*>& GetDebugProperties(); void AddDebugProperty(class CValue* debugprop, const STR_String &name); |