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authorBenoit Bolsee <benoit.bolsee@online.be>2010-03-07 00:22:09 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2010-03-07 00:22:09 +0300
commit50b13f0a560ef6dabee413bbff3bd549209b8d11 (patch)
treebd93ef6a355d73a7fed4eb8a6bc5af4047d6ce83 /source/gameengine/GameLogic/SCA_IScene.h
parentb1a05da291d941f8c6597b9a78b52ce802ec1f79 (diff)
BGE 2D Filters: slightly change dfelinto patch to use SCA_IScene instead of KX_Scene. It is rather anecdotic since KX_Scene is the only implementation of SCA_IScene but it's better to keep GameLogic and Ketsji separated.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IScene.h')
-rw-r--r--source/gameengine/GameLogic/SCA_IScene.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_IScene.h b/source/gameengine/GameLogic/SCA_IScene.h
index 6658aa961ac..7fd04e9d27f 100644
--- a/source/gameengine/GameLogic/SCA_IScene.h
+++ b/source/gameengine/GameLogic/SCA_IScene.h
@@ -32,6 +32,7 @@
#include <vector>
#include "STR_String.h"
+#include "RAS_2DFilterManager.h"
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
@@ -64,6 +65,9 @@ public:
void AddDebugProperty(class CValue* debugprop,
const STR_String &name);
void RemoveAllDebugProperties();
+ virtual void Update2DFilter(vector<STR_String>& propNames, void* gameObj,
+ RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode,
+ int pass, STR_String& text) {}
#ifdef WITH_CXX_GUARDEDALLOC