diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2010-03-07 00:22:09 +0300 |
---|---|---|
committer | Benoit Bolsee <benoit.bolsee@online.be> | 2010-03-07 00:22:09 +0300 |
commit | 50b13f0a560ef6dabee413bbff3bd549209b8d11 (patch) | |
tree | bd93ef6a355d73a7fed4eb8a6bc5af4047d6ce83 /source/gameengine/GameLogic/SCA_IScene.h | |
parent | b1a05da291d941f8c6597b9a78b52ce802ec1f79 (diff) |
BGE 2D Filters: slightly change dfelinto patch to use SCA_IScene instead of KX_Scene. It is rather anecdotic since KX_Scene is the only implementation of SCA_IScene but it's better to keep GameLogic and Ketsji separated.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IScene.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_IScene.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_IScene.h b/source/gameengine/GameLogic/SCA_IScene.h index 6658aa961ac..7fd04e9d27f 100644 --- a/source/gameengine/GameLogic/SCA_IScene.h +++ b/source/gameengine/GameLogic/SCA_IScene.h @@ -32,6 +32,7 @@ #include <vector> #include "STR_String.h" +#include "RAS_2DFilterManager.h" #ifdef WITH_CXX_GUARDEDALLOC #include "MEM_guardedalloc.h" @@ -64,6 +65,9 @@ public: void AddDebugProperty(class CValue* debugprop, const STR_String &name); void RemoveAllDebugProperties(); + virtual void Update2DFilter(vector<STR_String>& propNames, void* gameObj, + RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, + int pass, STR_String& text) {} #ifdef WITH_CXX_GUARDEDALLOC |