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author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-04-02 00:46:20 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-04-02 00:46:20 +0400 |
commit | 51ea7645e253d50dd8936ab89c5c40dc5c952b81 (patch) | |
tree | b5c68639e8a8132b17b068521b3278f249283c4c /source/gameengine/GameLogic/SCA_IScene.h | |
parent | 82e816eb1a8a37a9905c7a73da4555cc160c575b (diff) |
Fix BGE bug: BGE will crash if objects with display debug property is deleted (bad practice anyway). The actual deletion is now postponed until end of scene
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IScene.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_IScene.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_IScene.h b/source/gameengine/GameLogic/SCA_IScene.h index 3c62ec91515..5aa631f6b4d 100644 --- a/source/gameengine/GameLogic/SCA_IScene.h +++ b/source/gameengine/GameLogic/SCA_IScene.h @@ -40,6 +40,8 @@ struct SCA_DebugProp { class CValue* m_obj; STR_String m_name; + SCA_DebugProp(); + ~SCA_DebugProp(); }; class SCA_IScene |