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author | Erwin Coumans <blender@erwincoumans.com> | 2006-05-23 01:03:43 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-05-23 01:03:43 +0400 |
commit | ab71e2a9b55e0982d1134792d10af55464c7ac9e (patch) | |
tree | 4a53791a67d3234360107a33c5365d4de4844bb7 /source/gameengine/GameLogic/SCA_IScene.h | |
parent | 677cf7f1333c634a52227a15d6dcb3351b39febc (diff) |
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
-near sensor support
- python binding for PhysicsConstraints.setNumTimeSubSteps (dividing the physics timestep to tradeoff quality for performance)
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IScene.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_IScene.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_IScene.h b/source/gameengine/GameLogic/SCA_IScene.h index d77c1dd6483..3c62ec91515 100644 --- a/source/gameengine/GameLogic/SCA_IScene.h +++ b/source/gameengine/GameLogic/SCA_IScene.h @@ -53,6 +53,8 @@ public: int lifespan=0)=0; virtual void RemoveObject(class CValue* gameobj)=0; virtual void DelayedRemoveObject(class CValue* gameobj)=0; + virtual void DelayedReleaseObject(class CValue* gameobj)=0; + virtual void ReplaceMesh(class CValue* gameobj, void* meshobj)=0; std::vector<SCA_DebugProp*>& GetDebugProperties(); |