diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-04-20 01:15:37 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-04-20 01:15:37 +0400 |
commit | bdf5c0689b1617118cd7f327139a928ec04c47bf (patch) | |
tree | cb2e5b68672b46886372405b3bc52cd82796a502 /source/gameengine/GameLogic/SCA_IScene.h | |
parent | b0049e608859bd129bb5c13fecdd161811741185 (diff) |
BGE bug fix: crash at exit when object with Radar/Near sensor has debug properties
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IScene.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_IScene.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_IScene.h b/source/gameengine/GameLogic/SCA_IScene.h index 23c9c37fd6e..d18778a37c2 100644 --- a/source/gameengine/GameLogic/SCA_IScene.h +++ b/source/gameengine/GameLogic/SCA_IScene.h @@ -59,6 +59,7 @@ public: std::vector<SCA_DebugProp*>& GetDebugProperties(); void AddDebugProperty(class CValue* debugprop, const STR_String &name); + void RemoveAllDebugProperties(); }; #endif //__KX_ISCENE_H |