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authorAntony Riakiotakis <kalast@gmail.com>2014-09-08 20:15:42 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-09-08 20:15:42 +0400
commitd9ffc99e66d659ac887d801b9cc071b4c3f9b8ab (patch)
treed88e83b5a9edab115081641d26c811b6aa22296a /source/gameengine/GameLogic/SCA_IScene.h
parent551ebaa3dd758bc1975548c28766bfa3159d3846 (diff)
parentb1490e39dd1017e51984d8a34d226e869bbb25df (diff)
Merge branch 'master' into soc-2014-viewport_fxsoc-2014-viewport_fx
I have resolved some differences, for instance selection code which was more or less a stub, to be the same as master. This will have to be fixed later. Conflicts: CMakeLists.txt intern/ghost/CMakeLists.txt intern/ghost/intern/GHOST_SystemWin32.cpp intern/ghost/intern/GHOST_Window.cpp intern/ghost/intern/GHOST_WindowWin32.cpp intern/ghost/intern/GHOST_WindowX11.cpp source/blender/blenlib/BLI_math_matrix.h source/blender/blenlib/intern/math_matrix.c source/blender/gpu/CMakeLists.txt source/blender/gpu/GPU_select.h source/blender/gpu/intern/gpu_buffers.c source/blender/gpu/intern/gpu_draw.c source/blender/gpu/intern/gpu_extensions.c source/blender/gpu/intern/gpu_select.c source/blender/gpu/shaders/gpu_shader_simple_vert.glsl source/blender/nodes/CMakeLists.txt
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IScene.h')
-rw-r--r--source/gameengine/GameLogic/SCA_IScene.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_IScene.h b/source/gameengine/GameLogic/SCA_IScene.h
index e2e1edd4354..b76b5636b13 100644
--- a/source/gameengine/GameLogic/SCA_IScene.h
+++ b/source/gameengine/GameLogic/SCA_IScene.h
@@ -67,9 +67,11 @@ public:
virtual void ReplaceMesh(class CValue* gameobj,
void* meshobj, bool use_gfx, bool use_phys)=0;
std::vector<SCA_DebugProp*>& GetDebugProperties();
+ bool PropertyInDebugList(class CValue *gameobj, const STR_String &name);
+ bool ObjectInDebugList(class CValue *gameobj);
void RemoveAllDebugProperties();
- void AddDebugProperty(class CValue* debugprop,
- const STR_String &name);
+ void AddDebugProperty(class CValue* debugprop, const STR_String &name);
+ void RemoveDebugProperty(class CValue *gameobj, const STR_String &name);
void RemoveObjectDebugProperties(class CValue* gameobj);
virtual void Update2DFilter(std::vector<STR_String>& propNames, void* gameObj,