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authorNicholas Bishop <nicholasbishop@gmail.com>2008-08-14 05:36:55 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2008-08-14 05:36:55 +0400
commit860975969364667a262a7d7ca7de20c31e746154 (patch)
tree77d62c9363e18a3c8347619cdaaca6df832fc0fe /source/gameengine/GameLogic/SCA_ISensor.cpp
parente0c83d03ba3200c704d82fb1ae175914ef514f44 (diff)
parentd2750f7bda1e5e4e43df330ab49e677105e00d4f (diff)
Merge with r16081
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ISensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp
index f11c8047fac..2dc49924062 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ISensor.cpp
@@ -41,7 +41,8 @@
void SCA_ISensor::ReParent(SCA_IObject* parent)
{
SCA_ILogicBrick::ReParent(parent);
- m_eventmgr->RegisterSensor(this);
+ // will be done when the sensor is activated
+ //m_eventmgr->RegisterSensor(this);
this->SetActive(false);
}
@@ -133,6 +134,7 @@ void SCA_ISensor::DecLink() {
{
// sensor is detached from all controllers, initialize it so that it
// is fresh as at startup when it is reattached again.
+ UnregisterToManager();
Init();
}
}
@@ -203,6 +205,11 @@ void SCA_ISensor::RegisterToManager()
m_eventmgr->RegisterSensor(this);
}
+void SCA_ISensor::UnregisterToManager()
+{
+ m_eventmgr->RemoveSensor(this);
+}
+
void SCA_ISensor::Activate(class SCA_LogicManager* logicmgr, CValue* event)
{