diff options
author | Nicholas Bishop <nicholasbishop@gmail.com> | 2008-08-14 05:36:55 +0400 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2008-08-14 05:36:55 +0400 |
commit | 860975969364667a262a7d7ca7de20c31e746154 (patch) | |
tree | 77d62c9363e18a3c8347619cdaaca6df832fc0fe /source/gameengine/GameLogic/SCA_ISensor.cpp | |
parent | e0c83d03ba3200c704d82fb1ae175914ef514f44 (diff) | |
parent | d2750f7bda1e5e4e43df330ab49e677105e00d4f (diff) |
Merge with r16081
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ISensor.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_ISensor.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp index f11c8047fac..2dc49924062 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.cpp +++ b/source/gameengine/GameLogic/SCA_ISensor.cpp @@ -41,7 +41,8 @@ void SCA_ISensor::ReParent(SCA_IObject* parent) { SCA_ILogicBrick::ReParent(parent); - m_eventmgr->RegisterSensor(this); + // will be done when the sensor is activated + //m_eventmgr->RegisterSensor(this); this->SetActive(false); } @@ -133,6 +134,7 @@ void SCA_ISensor::DecLink() { { // sensor is detached from all controllers, initialize it so that it // is fresh as at startup when it is reattached again. + UnregisterToManager(); Init(); } } @@ -203,6 +205,11 @@ void SCA_ISensor::RegisterToManager() m_eventmgr->RegisterSensor(this); } +void SCA_ISensor::UnregisterToManager() +{ + m_eventmgr->RemoveSensor(this); +} + void SCA_ISensor::Activate(class SCA_LogicManager* logicmgr, CValue* event) { |