diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-08-23 15:54:27 +0400 |
---|---|---|
committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-08-23 15:54:27 +0400 |
commit | bc8f002a4c68235db766fbd72bc383feb7836341 (patch) | |
tree | c56be248aa873c07af07f85061e4aa4f3bf8a3f4 /source/gameengine/GameLogic/SCA_ISensor.cpp | |
parent | 2076703a286a61b175441a0413f348b0596e1964 (diff) |
BGE state system improvement: the sensor with Level option enabled will trigger the controller of a newly activated state, even if the sensor is already connected to an active state; new isTriggered() python function to determine which sensor triggered the current controller.
Previously, this behaviour was available only for sensors
that were not connected to any active state, which was
forcing the game designer to duplicate sensors in some
cases.
For example the Always sensors used to initialize the
states needed to be duplicated for each state. With this
patch, a single Always sensor with Level option enabled
will suffice to initialize all the states.
A Python controller can determine which sensor did trigger
with the new SCA_ISensor::isTriggered() function.
Notes:
- When a sensor with level option enabled is connected
to multiple controllers, only those of newly activated
states will be triggered. The controllers of already
activated states will receive no trigger, unless the
sensor internal state toggled, in which case all the
controllers are triggered as always.
- The old isPositive() function returns the internal
state of the sensor, positive or negative; the new
isTriggered() function returns 1 only for sensors
that generated an event in the current frame.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ISensor.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_ISensor.cpp | 45 |
1 files changed, 39 insertions, 6 deletions
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp index f99b9b789d7..c96eb82e29e 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.cpp +++ b/source/gameengine/GameLogic/SCA_ISensor.cpp @@ -32,6 +32,8 @@ #include "SCA_ISensor.h" #include "SCA_EventManager.h" #include "SCA_LogicManager.h" +// needed for IsTriggered() +#include "SCA_PythonController.h" #ifdef HAVE_CONFIG_H #include <config.h> @@ -132,10 +134,8 @@ void SCA_ISensor::DecLink() { } if (!m_links) { - // sensor is detached from all controllers, initialize it so that it - // is fresh as at startup when it is reattached again. + // sensor is detached from all controllers, remove it from manager UnregisterToManager(); - Init(); } } @@ -168,7 +168,9 @@ PyParentObject SCA_ISensor::Parents[] = { }; PyMethodDef SCA_ISensor::Methods[] = { {"isPositive", (PyCFunction) SCA_ISensor::sPyIsPositive, - METH_VARARGS, IsPositive_doc}, + METH_NOARGS, IsPositive_doc}, + {"isTriggered", (PyCFunction) SCA_ISensor::sPyIsTriggered, + METH_VARARGS, IsTriggered_doc}, {"getUsePosPulseMode", (PyCFunction) SCA_ISensor::sPyGetUsePosPulseMode, METH_NOARGS, GetUsePosPulseMode_doc}, {"setUsePosPulseMode", (PyCFunction) SCA_ISensor::sPySetUsePosPulseMode, @@ -204,6 +206,9 @@ SCA_ISensor::_getattr(const STR_String& attr) void SCA_ISensor::RegisterToManager() { + // sensor is just activated, initialize it + Init(); + m_newControllers.erase(m_newControllers.begin(), m_newControllers.end()); m_eventmgr->RegisterSensor(this); } @@ -249,19 +254,47 @@ void SCA_ISensor::Activate(class SCA_LogicManager* logicmgr, CValue* event) } } } + if (!m_newControllers.empty()) + { + if (!IsActive() && m_level) + { + // This level sensor is connected to at least one controller that was just made + // active but it did not generate an event yet, do it now to those controllers only + for (std::vector<SCA_IController*>::iterator ci=m_newControllers.begin(); + ci != m_newControllers.end(); ci++) + { + logicmgr->AddTriggeredController(*ci, this); + } + } + // clear the list. Instead of using clear, which also release the memory, + // use erase, which keeps the memory available for next time. + m_newControllers.erase(m_newControllers.begin(), m_newControllers.end()); + } } } /* Python functions: */ char SCA_ISensor::IsPositive_doc[] = "isPositive()\n" -"\tReturns whether the sensor is registered a positive event.\n"; -PyObject* SCA_ISensor::PyIsPositive(PyObject* self, PyObject* args, PyObject* kwds) +"\tReturns whether the sensor is in an active state.\n"; +PyObject* SCA_ISensor::PyIsPositive(PyObject* self) { int retval = IsPositiveTrigger(); return PyInt_FromLong(retval); } +char SCA_ISensor::IsTriggered_doc[] = +"isTriggered()\n" +"\tReturns whether the sensor has triggered the current controller.\n"; +PyObject* SCA_ISensor::PyIsTriggered(PyObject* self) +{ + // check with the current controller + int retval = 0; + if (SCA_PythonController::m_sCurrentController) + retval = SCA_PythonController::m_sCurrentController->IsTriggered(this); + return PyInt_FromLong(retval); +} + /** * getUsePulseMode: getter for the pulse mode (KX_TRUE = on) */ |