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authorCampbell Barton <ideasman42@gmail.com>2012-05-20 23:49:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-20 23:49:27 +0400
commit2d2d36fe3b2f3e7eed7d05714abc80f1a5a82303 (patch)
tree7ad54825db128e59312fbf787555fd91edf09a07 /source/gameengine/GameLogic/SCA_ISensor.cpp
parent5d9256404159670bec6d65557697accb5b3111b8 (diff)
code cleanup:
- style - multi-line ifs move braces onto new lines. - iterators - convert some to macros, other split up and move brace.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ISensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp
index 4728729acb0..76b9a8df00f 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ISensor.cpp
@@ -101,8 +101,9 @@ bool SCA_ISensor::IsPositiveTrigger()
}
void SCA_ISensor::SetPulseMode(bool posmode,
- bool negmode,
- int freq) {
+ bool negmode,
+ int freq)
+{
m_pos_pulsemode = posmode;
m_neg_pulsemode = negmode;
m_pulse_frequency = freq;