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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-01 16:20:18 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-01 16:20:18 +0400 |
commit | ea13ec1699bcf59960daa57fd2cd9d24e195a71b (patch) | |
tree | 8f3b48f2b535426b425388181ed0b9a598ca2d06 /source/gameengine/GameLogic/SCA_ISensor.cpp | |
parent | 6a36b6249b8dc5bd0f60572fdbc2e42e79c14981 (diff) |
Spelling Cleanup
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ISensor.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_ISensor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp index 2a903e4f8b6..09d81c7f14b 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.cpp +++ b/source/gameengine/GameLogic/SCA_ISensor.cpp @@ -257,7 +257,7 @@ void SCA_ISensor::Activate(class SCA_LogicManager* logicmgr) } } else { - /* First, the pulsing behaviour, if pulse mode is + /* First, the pulsing behavior, if pulse mode is * active. It seems something goes wrong if pulse mode is * not set :( */ if (m_pos_pulsemode) { |