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authorBenoit Bolsee <benoit.bolsee@online.be>2008-04-06 23:14:04 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-04-06 23:14:04 +0400
commit88ce1c063839cb47c4dfe131910dd25faed09e88 (patch)
tree5d6fad1282e7fe7a10b358037626bf32a269eaba /source/gameengine/GameLogic/SCA_ISensor.h
parent108bed660aa409320ab131c69ce43207614847e2 (diff)
Removed my own patch #8208: export SCA_ISensor::Evaluate() to Python. It was only useful for the ray sensor and the new rayCastTo() function provides better functionality
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ISensor.h')
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h
index 8de4480cf2e..1c5ee7a39bb 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.h
+++ b/source/gameengine/GameLogic/SCA_ISensor.h
@@ -127,7 +127,6 @@ public:
KX_PYMETHOD_DOC(SCA_ISensor,SetUseNegPulseMode);
KX_PYMETHOD_DOC(SCA_ISensor,GetInvert);
KX_PYMETHOD_DOC(SCA_ISensor,SetInvert);
- KX_PYMETHOD_DOC(SCA_ISensor,Evaluate);
};