diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/GameLogic/SCA_ISensor.h | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ISensor.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_ISensor.h | 220 |
1 files changed, 0 insertions, 220 deletions
diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h deleted file mode 100644 index 1e82f3ab11f..00000000000 --- a/source/gameengine/GameLogic/SCA_ISensor.h +++ /dev/null @@ -1,220 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file SCA_ISensor.h - * \ingroup gamelogic - * \brief Interface Class for all logic Sensors. Implements - * pulsemode and pulsefrequency, and event suppression. - */ - -#ifndef __SCA_ISENSOR_H__ -#define __SCA_ISENSOR_H__ - -#include "SCA_IController.h" - -#include <vector> - -/** - * Interface Class for all logic Sensors. Implements - * pulsemode,pulsefrequency - * Use of SG_DList element: link sensors to their respective event manager - * Head: SCA_EventManager::m_sensors - * Use of SG_QList element: not used - */ -class SCA_ISensor : public SCA_ILogicBrick -{ - Py_Header -protected: - class SCA_EventManager* m_eventmgr; - - /** Pulse positive pulses? */ - bool m_pos_pulsemode; - - /** Pulse negative pulses? */ - bool m_neg_pulsemode; - - /** Number of skipped ticks between two active pulses. */ - int m_skipped_ticks; - - /** Number of ticks since the last positive pulse. */ - int m_pos_ticks; - - /** Number of ticks since the last negative pulse. */ - int m_neg_ticks; - - /** invert the output signal*/ - bool m_invert; - - /** detect level instead of edge*/ - bool m_level; - - /** tap mode */ - bool m_tap; - - /** sensor has been reset */ - bool m_reset; - - /** Sensor must ignore updates? */ - bool m_suspended; - - /** number of connections to controller */ - int m_links; - - /** current sensor state */ - bool m_state; - - /** previous state (for tap option) */ - bool m_prev_state; - - std::vector<class SCA_IController*> m_linkedcontrollers; - -public: - - enum sensortype { - ST_NONE = 0, - ST_TOUCH, - ST_NEAR, - ST_RADAR, - // to be updated as needed - }; - - SCA_ISensor(SCA_IObject* gameobj, - class SCA_EventManager* eventmgr); - ~SCA_ISensor(); - virtual void ReParent(SCA_IObject* parent); - - /** Because we want sensors to share some behavior, the Activate has */ - /* an implementation on this level. It requires an evaluate on the lower */ - /* level of individual sensors. Mapping the old activate()s is easy. */ - /* The IsPosTrig() also has to change, to keep things consistent. */ - void Activate(class SCA_LogicManager* logicmgr); - virtual bool Evaluate() = 0; - virtual bool IsPositiveTrigger(); - virtual void Init(); - - virtual CValue* GetReplica()=0; - - /** Set parameters for the pulsing behavior. - * \param posmode Trigger positive pulses? - * \param negmode Trigger negative pulses? - * \param freq Frequency to use when doing pulsing. - */ - void SetPulseMode(bool posmode, - bool negmode, - int skippedticks); - - /** Set inversion of pulses on or off. */ - void SetInvert(bool inv); - /** set the level detection on or off */ - void SetLevel(bool lvl); - void SetTap(bool tap); - - virtual void RegisterToManager(); - virtual void UnregisterToManager(); - void Replace_EventManager(class SCA_LogicManager* logicmgr); - void ReserveController(int num) - { - m_linkedcontrollers.reserve(num); - } - void LinkToController(SCA_IController* controller); - void UnlinkController(SCA_IController* controller); - void UnlinkAllControllers(); - void ActivateControllers(class SCA_LogicManager* logicmgr); - - virtual void ProcessReplica(); - - virtual double GetNumber(); - - virtual sensortype GetSensorType() { return ST_NONE; } - - /** Stop sensing for a while. */ - void Suspend(); - - /** Is this sensor switched off? */ - bool IsSuspended(); - - /** get the state of the sensor: positive or negative */ - bool GetState() - { - return m_state; - } - - /** get the previous state of the sensor: positive or negative */ - bool GetPrevState() - { - return m_prev_state; - } - - /** get the number of ticks since the last positive pulse */ - int GetPosTicks() - { - return m_pos_ticks; - } - - /** get the number of ticks since the last negative pulse */ - int GetNegTicks() - { - return m_neg_ticks; - } - - /** Resume sensing. */ - void Resume(); - - void ClrLink() - { m_links = 0; } - void IncLink() - { if (!m_links++) RegisterToManager(); } - void DecLink(); - bool IsNoLink() const - { return !m_links; } - -#ifdef WITH_PYTHON - /* Python functions: */ - KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,reset); - - static PyObject* pyattr_get_triggered(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static PyObject* pyattr_get_positive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static PyObject* pyattr_get_status(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static PyObject* pyattr_get_posTicks(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static PyObject* pyattr_get_negTicks(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static PyObject* pyattr_get_frequency(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static int pyattr_set_frequency(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); - - static int pyattr_check_level(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static int pyattr_check_tap(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - - enum SensorStatus { - KX_SENSOR_INACTIVE = 0, - KX_SENSOR_JUST_ACTIVATED, - KX_SENSOR_ACTIVE, - KX_SENSOR_JUST_DEACTIVATED - - }; -#endif /* WITH_PYTHON */ -}; - -#endif /* __SCA_ISENSOR_H__ */ |