diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-03-12 01:11:52 +0300 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-03-12 01:11:52 +0300 |
commit | a37cec2802d96306426f41c64f6ed69ab3680355 (patch) | |
tree | d0ad9ba1a8fb64072a6427e82b0fc4aa2a153d83 /source/gameengine/GameLogic/SCA_ISensor.h | |
parent | 0ac3e7016048a7e66285b3539c6e86cf83a4cb06 (diff) |
BGE patch 18368: Modulus (ie %) expression controller in BGE. Implement a cache for the expression for better performance.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ISensor.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_ISensor.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h index 5ae7ced2a2a..23f2c76c19f 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.h +++ b/source/gameengine/GameLogic/SCA_ISensor.h @@ -105,11 +105,6 @@ public: bool negmode, int freq); - /** Release sensor - * For property sensor, it is used to release the pre-calculated expression - * so that self references are removed before the sensor itself is released - */ - virtual void Delete() { Release(); } /** Set inversion of pulses on or off. */ void SetInvert(bool inv); /** set the level detection on or off */ |