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authorBenoit Bolsee <benoit.bolsee@online.be>2009-03-12 01:11:52 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2009-03-12 01:11:52 +0300
commita37cec2802d96306426f41c64f6ed69ab3680355 (patch)
treed0ad9ba1a8fb64072a6427e82b0fc4aa2a153d83 /source/gameengine/GameLogic/SCA_ISensor.h
parent0ac3e7016048a7e66285b3539c6e86cf83a4cb06 (diff)
BGE patch 18368: Modulus (ie %) expression controller in BGE. Implement a cache for the expression for better performance.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ISensor.h')
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h
index 5ae7ced2a2a..23f2c76c19f 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.h
+++ b/source/gameengine/GameLogic/SCA_ISensor.h
@@ -105,11 +105,6 @@ public:
bool negmode,
int freq);
- /** Release sensor
- * For property sensor, it is used to release the pre-calculated expression
- * so that self references are removed before the sensor itself is released
- */
- virtual void Delete() { Release(); }
/** Set inversion of pulses on or off. */
void SetInvert(bool inv);
/** set the level detection on or off */