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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2005-03-25 13:33:39 +0300
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2005-03-25 13:33:39 +0300
commitc844aa265ad4eb50ad0e18661470fa6092052728 (patch)
treec4a778ab1227e4266022fd076e8a0cb709badd13 /source/gameengine/GameLogic/SCA_JoystickManager.h
parent3dd17cec3bcaa3885e14630e6a71a8486e9b2697 (diff)
Big patches:
Erwin Coumans: Abstract the physics engine Charlie C: Joystick fixes Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
Diffstat (limited to 'source/gameengine/GameLogic/SCA_JoystickManager.h')
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickManager.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_JoystickManager.h b/source/gameengine/GameLogic/SCA_JoystickManager.h
index c6ca0a4990c..5c892d71f6c 100644
--- a/source/gameengine/GameLogic/SCA_JoystickManager.h
+++ b/source/gameengine/GameLogic/SCA_JoystickManager.h
@@ -43,14 +43,15 @@ class SCA_JoystickManager : public SCA_EventManager
/**
* SDL Joystick Class Instance
*/
- SCA_Joystick Joystick;
+ SCA_Joystick *m_joystick;
public:
SCA_JoystickManager(class SCA_LogicManager* logicmgr);
virtual ~SCA_JoystickManager();
virtual void NextFrame(double curtime,double deltatime);
virtual void RegisterSensor(SCA_ISensor* sensor);
- SCA_Joystick GetJoystickDevice(void);
+ SCA_Joystick* GetJoystickDevice(void);
};
#endif
+