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authorJoerg Mueller <nexyon@gmail.com>2010-08-16 16:14:09 +0400
committerJoerg Mueller <nexyon@gmail.com>2010-08-16 16:14:09 +0400
commit0be08725adec7659ca612e2d068e62d4d7a926c6 (patch)
tree3b2c827a67432387148dc9b3c7def927e9116cfd /source/gameengine/GameLogic/SCA_JoystickSensor.cpp
parent25fec1592efade86233c0ba71212dc973b618ad1 (diff)
Py API (GSoC): Second merging commit
Rough summary of fixes/changes: - Blender Py API: GameLogic -> bge.logic - Blender Py API: Implemented missing KX_PYATTRIBUTE_TODOs and -DUMMYs. - Fix for [#22924] KX_PolygonMaterial.diffuse does not return expected list[r,g,b] - Py API: Renaming _owner attribute of mathutils classes to owner. - Fix some minor errors in mathutils and blf. - Enabling game engine autoplay again based on a patch by Dalai: * The biggest 3D view in the open scene is used, if there is none, blender opens the file normally and raises an error. * The 3D view are is made fullscreen. * Quad view, header, properties and toolbox panel are all hidden to get the maximum view. * If the game engine full screen setting is set, the game starts in fullscreen. - Fix for ipo conversion on file transition in the game engine.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_JoystickSensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickSensor.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
index 5ab42ae7608..29a6a73b865 100644
--- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
@@ -290,7 +290,6 @@ PyAttributeDef SCA_JoystickSensor::Attributes[] = {
KX_PYATTRIBUTE_RO_FUNCTION("numButtons", SCA_JoystickSensor, pyattr_get_num_buttons),
KX_PYATTRIBUTE_RO_FUNCTION("numHats", SCA_JoystickSensor, pyattr_get_num_hats),
KX_PYATTRIBUTE_RO_FUNCTION("connected", SCA_JoystickSensor, pyattr_get_connected),
- //KX_PYATTRIBUTE_TODO("events"),
{ NULL } //Sentinel
};