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authorCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
commit98ee2a781dd20bb58f72ee5700a11b2dd5124d74 (patch)
tree44825775e2d4ddc51d2138755b55c46fc17bb617 /source/gameengine/GameLogic/SCA_JoystickSensor.cpp
parent53f0c3b018a995bbada591351568e4bb217dd1df (diff)
option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_JoystickSensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickSensor.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
index 4936b380352..9ac64b7f31e 100644
--- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
@@ -32,6 +32,7 @@
#include "PyObjectPlus.h"
+#include <stdio.h>
#include <iostream>
@@ -244,6 +245,7 @@ bool SCA_JoystickSensor::isValid(SCA_JoystickSensor::KX_JOYSENSORMODE m)
return res;
}
+#ifndef DISABLE_PYTHON
/* ------------------------------------------------------------------------- */
/* Python functions */
@@ -413,3 +415,5 @@ PyObject* SCA_JoystickSensor::pyattr_get_connected(void *self_v, const KX_PYATTR
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
return PyBool_FromLong( joy ? joy->Connected() : 0 );
}
+
+#endif