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author | Joshua Leung <aligorith@gmail.com> | 2008-08-31 16:47:04 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2008-08-31 16:47:04 +0400 |
commit | a4e74c92f776a362be542098db7844faa9498c74 (patch) | |
tree | a5c8c70266fda5d2fcf711ec779831a802914b2a /source/gameengine/GameLogic/SCA_JoystickSensor.h | |
parent | 6aee42daaf88ba542c2a162bf0998f31ce2b488c (diff) |
== Grease Pencil Conversions - Armature ==
Can now also convert active layer to a series of bone chains. Each stroke will be converted to a chain of connected bones.
At the moment, it is still necessary to manually recalculate roll angles after the armature has been created, as the bones are not assigned the correct roll angles yet.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_JoystickSensor.h')
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