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authorNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
commit00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch)
tree952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/GameLogic/SCA_KeyboardManager.cpp
parent5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff)
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_KeyboardManager.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardManager.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/GameLogic/SCA_KeyboardManager.cpp b/source/gameengine/GameLogic/SCA_KeyboardManager.cpp
index 79dbdbe0dc6..039f0c14801 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardManager.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardManager.cpp
@@ -46,8 +46,8 @@
SCA_KeyboardManager::SCA_KeyboardManager(SCA_LogicManager* logicmgr,
SCA_IInputDevice* inputdev)
: SCA_EventManager(KEYBOARD_EVENTMGR),
- m_logicmanager(logicmgr),
- m_inputDevice(inputdev)
+ m_inputDevice(inputdev),
+ m_logicmanager(logicmgr)
{
}
@@ -70,7 +70,7 @@ void SCA_KeyboardManager::NextFrame(double curtime,double deltatime)
{
//const SCA_InputEvent& event = GetEventValue(SCA_IInputDevice::KX_EnumInputs inputcode)=0;
// cerr << "SCA_KeyboardManager::NextFrame"<< endl;
- for (int i=0;i<m_sensors.size();i++)
+ for (unsigned int i=0;i<m_sensors.size();i++)
{
SCA_KeyboardSensor* keysensor = (SCA_KeyboardSensor*)m_sensors[i];
keysensor->Activate(m_logicmanager,NULL);