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authorCampbell Barton <ideasman42@gmail.com>2009-09-25 20:30:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-25 20:30:15 +0400
commitaa989c1e8343cb761665129d44e03a4fc4c7cd95 (patch)
treebc7af2fbee186fb0d1ea563b8d43e79f5af30f0a /source/gameengine/GameLogic/SCA_KeyboardManager.cpp
parent9f6566c0a57ae136a819a461c43092a998c69f77 (diff)
almost all event managers stored a pointer back to the logic manager, easier if this pointer is in the base class - SCA_EventManager
Diffstat (limited to 'source/gameengine/GameLogic/SCA_KeyboardManager.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardManager.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/source/gameengine/GameLogic/SCA_KeyboardManager.cpp b/source/gameengine/GameLogic/SCA_KeyboardManager.cpp
index 279adab94d8..3d010f57055 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardManager.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardManager.cpp
@@ -37,9 +37,8 @@
SCA_KeyboardManager::SCA_KeyboardManager(SCA_LogicManager* logicmgr,
SCA_IInputDevice* inputdev)
- : SCA_EventManager(KEYBOARD_EVENTMGR),
- m_inputDevice(inputdev),
- m_logicmanager(logicmgr)
+ : SCA_EventManager(logicmgr, KEYBOARD_EVENTMGR),
+ m_inputDevice(inputdev)
{
}
@@ -65,7 +64,7 @@ void SCA_KeyboardManager::NextFrame()
SG_DList::iterator<SCA_ISensor> it(m_sensors);
for (it.begin();!it.end();++it)
{
- (*it)->Activate(m_logicmanager);
+ (*it)->Activate(m_logicmgr);
}
}