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authorCampbell Barton <ideasman42@gmail.com>2009-09-25 20:30:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-25 20:30:15 +0400
commitaa989c1e8343cb761665129d44e03a4fc4c7cd95 (patch)
treebc7af2fbee186fb0d1ea563b8d43e79f5af30f0a /source/gameengine/GameLogic/SCA_KeyboardManager.h
parent9f6566c0a57ae136a819a461c43092a998c69f77 (diff)
almost all event managers stored a pointer back to the logic manager, easier if this pointer is in the base class - SCA_EventManager
Diffstat (limited to 'source/gameengine/GameLogic/SCA_KeyboardManager.h')
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardManager.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_KeyboardManager.h b/source/gameengine/GameLogic/SCA_KeyboardManager.h
index c5553a74aef..8155283a274 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardManager.h
+++ b/source/gameengine/GameLogic/SCA_KeyboardManager.h
@@ -45,8 +45,6 @@ using namespace std;
class SCA_KeyboardManager : public SCA_EventManager
{
class SCA_IInputDevice* m_inputDevice;
- class SCA_LogicManager* m_logicmanager;
-
public:
SCA_KeyboardManager(class SCA_LogicManager* logicmgr,class SCA_IInputDevice* inputdev);