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authorBenoit Bolsee <benoit.bolsee@online.be>2009-01-02 20:43:56 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2009-01-02 20:43:56 +0300
commitcc569504d0468ec19a1018ea804aa418c134cb0f (patch)
tree732f5d6fe3d742f63dae5f6e899aea566ae52b0f /source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
parentabd4934d1aeceafaa2fc242f00db0ba53a7e24db (diff)
BGE API Cleanup: update the python attribute definition framework.
* Value clamping to min/max is now supported as an option for integer, float and string attribute (for string clamping=trim to max length) * Post check function now take PyAttributeDef parameter so that more generic function can be written. * Definition of SCA_ILogicBrick::CheckProperty() function to check that a string attribute contains a valid property name of the parent game object. * Definition of enum attribute vi KX_PYATTRIBUTE_ENUM... macros. Enum are handled just like integer but to be totally paranoid, the sizeof() of the enum member is check at run time to match integer size. * More bricks updated to use the framework.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_KeyboardSensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
index a05f9ae9879..981d165287b 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
@@ -822,11 +822,11 @@ PyMethodDef SCA_KeyboardSensor::Methods[] = {
PyAttributeDef SCA_KeyboardSensor::Attributes[] = {
KX_PYATTRIBUTE_BOOL_RW("useAllKeys",SCA_KeyboardSensor,m_bAllKeys),
- KX_PYATTRIBUTE_INT_RW("key",0,1000,SCA_KeyboardSensor,m_hotkey),
- KX_PYATTRIBUTE_SHORT_RW("hold1",0,1000,SCA_KeyboardSensor,m_qual),
- KX_PYATTRIBUTE_SHORT_RW("hold2",0,1000,SCA_KeyboardSensor,m_qual2),
- KX_PYATTRIBUTE_STRING_RW("toggleProperty",0,100,SCA_KeyboardSensor,m_toggleprop),
- KX_PYATTRIBUTE_STRING_RW("targetProperty",0,100,SCA_KeyboardSensor,m_targetprop),
+ KX_PYATTRIBUTE_INT_RW("key",0,SCA_IInputDevice::KX_ENDKEY,true,SCA_KeyboardSensor,m_hotkey),
+ KX_PYATTRIBUTE_SHORT_RW("hold1",0,SCA_IInputDevice::KX_ENDKEY,true,SCA_KeyboardSensor,m_qual),
+ KX_PYATTRIBUTE_SHORT_RW("hold2",0,SCA_IInputDevice::KX_ENDKEY,true,SCA_KeyboardSensor,m_qual2),
+ KX_PYATTRIBUTE_STRING_RW("toggleProperty",0,100,false,SCA_KeyboardSensor,m_toggleprop),
+ KX_PYATTRIBUTE_STRING_RW("targetProperty",0,100,false,SCA_KeyboardSensor,m_targetprop),
{ NULL } //Sentinel
};