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author | Nathan Vegdahl <cessen@cessen.com> | 2012-11-21 05:51:31 +0400 |
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committer | Nathan Vegdahl <cessen@cessen.com> | 2012-11-21 05:51:31 +0400 |
commit | 387bb73e4343be164f167565cefebbee613cdb7b (patch) | |
tree | 224b9dd55d6d9f5a95e658a8019c1adbd36f2300 /source/gameengine/GameLogic/SCA_KeyboardSensor.cpp | |
parent | 8c4fa687e07d90c4ca7dfec066135ec0cfd2ea28 (diff) |
Change edge loop select and edge ring select to be consistent with
other selection operators. Instead of having only a single "extend"
option which causes the selection to toggle, there are now
three options:
- extend: adds to selection
- deselect: removes from selection
- toggle: toggles the selection
The default keymap is adjusted to have identical behavior as before,
using these new options, so end-users shouldn't experience any
difference.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_KeyboardSensor.cpp')
0 files changed, 0 insertions, 0 deletions