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authorCampbell Barton <ideasman42@gmail.com>2009-04-21 03:17:52 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-21 03:17:52 +0400
commit217bbb7800679899302ddb058f9ceea1d00c7ce1 (patch)
tree05cef2f2d94dc0af0cbf027c233f5d35ff782eee /source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
parent2d0d06f642b661b084657c05ebb0c664f998a937 (diff)
BGE Python API
Separate getting a normal attribute and getting __dict__, was having to do too a check for __dict__ on each class (multiple times per getattro call from python) when its not used that often.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_KeyboardSensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
index c946156283f..96969dc6dc7 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
@@ -664,12 +664,15 @@ PyAttributeDef SCA_KeyboardSensor::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject*
-SCA_KeyboardSensor::py_getattro(PyObject *attr)
+PyObject* SCA_KeyboardSensor::py_getattro(PyObject *attr)
{
py_getattro_up(SCA_ISensor);
}
+PyObject* SCA_KeyboardSensor::py_getattro_dict() {
+ py_getattro_dict_up(SCA_ISensor);
+}
+
int SCA_KeyboardSensor::py_setattro(PyObject *attr, PyObject *value)
{
py_setattro_up(SCA_ISensor);