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authorCampbell Barton <ideasman42@gmail.com>2009-04-21 03:27:53 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-21 03:27:53 +0400
commit720f7a8b6900787734d11cff396945f693961250 (patch)
treeb13e47e983b6e7e0b2b2cc745abece800fc5900e /source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
parent217bbb7800679899302ddb058f9ceea1d00c7ce1 (diff)
use PyList_SET_ITEM instead of PyList_SetItem,
PyList_SetItem does error checking and decref's existing values, PyList_SET_ITEM is a macro for direct assignment, only for use on new lists.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_KeyboardSensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
index 96969dc6dc7..2048731f73c 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
@@ -694,7 +694,7 @@ PyObject* SCA_KeyboardSensor::pyattr_get_events(void *self_v, const KX_PYATTRIBU
{
PyObject* keypair = PyList_New(2);
PyList_SET_ITEM(keypair,0,PyInt_FromLong(i));
- PyList_SetItem(keypair,1,PyInt_FromLong(inevent.m_status));
+ PyList_SET_ITEM(keypair,1,PyInt_FromLong(inevent.m_status));
PyList_Append(resultlist,keypair);
}
}