diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-04-20 01:01:12 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-20 01:01:12 +0400 |
commit | f5fc4ebdd8ede5263f4b34f161ebe139d40466dc (patch) | |
tree | 7122404f3410c14cd225343cfc97bc0a97441f1e /source/gameengine/GameLogic/SCA_KeyboardSensor.cpp | |
parent | d78eec93197cc1d3cc9da773ce30396891ec60f6 (diff) |
BGE Python API
- More verbose error messages.
- BL_Shader wasnt setting error messages on some errors
- FilterNormal depth attribute was checking for float which is bad because scripts often expect ints assigned to float attributes.
- Added a check to PyVecTo for a tuple rather then always using a generic python sequence. On my system this is over 2x faster with an optmized build.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_KeyboardSensor.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_KeyboardSensor.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp index d56e5fe29dc..c946156283f 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp +++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp @@ -590,7 +590,7 @@ KX_PYMETHODDEF_DOC_O(SCA_KeyboardSensor, getKeyStatus, "\tGet the given key's status (KX_NO_INPUTSTATUS, KX_JUSTACTIVATED, KX_ACTIVE or KX_JUSTRELEASED).\n") { if (!PyInt_Check(value)) { - PyErr_SetString(PyExc_ValueError, "getKeyStatus expected an int"); + PyErr_SetString(PyExc_ValueError, "sensor.getKeyStatus(int): Keyboard Sensor, expected an int"); return NULL; } @@ -598,7 +598,7 @@ KX_PYMETHODDEF_DOC_O(SCA_KeyboardSensor, getKeyStatus, if ((keycode < SCA_IInputDevice::KX_BEGINKEY) || (keycode > SCA_IInputDevice::KX_ENDKEY)){ - PyErr_SetString(PyExc_AttributeError, "invalid keycode specified!"); + PyErr_SetString(PyExc_AttributeError, "sensor.getKeyStatus(int): Keyboard Sensor, invalid keycode specified!"); return NULL; } |