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authorCampbell Barton <ideasman42@gmail.com>2012-07-17 03:23:33 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-17 03:23:33 +0400
commit32cf7fcdb147d4f467279109db384b9a9d3c6708 (patch)
treea6a899e8a801c7c8975289de99137626e21143ef /source/gameengine/GameLogic/SCA_KeyboardSensor.h
parent1f96470b5d80f05aef1dc1c262ba1a0a56a1d1fb (diff)
code cleanup: spelling
Diffstat (limited to 'source/gameengine/GameLogic/SCA_KeyboardSensor.h')
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.h b/source/gameengine/GameLogic/SCA_KeyboardSensor.h
index 778929a2551..c059aba305b 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.h
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.h
@@ -65,7 +65,7 @@ class SCA_KeyboardSensor : public SCA_ISensor
STR_String m_targetprop;
/**
* The property that indicates whether or not to log text when in
- * loggin mode. If the property equals 0, no loggin is done. For
+ * logging mode. If the property equals 0, no logging is done. For
* all other values, logging is active. Logging can only become
* active if there is a property to log to. Logging is independent
* from hotkey settings. */