diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-09-30 01:42:40 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2009-09-30 01:42:40 +0400 |
commit | 98ee2a781dd20bb58f72ee5700a11b2dd5124d74 (patch) | |
tree | 44825775e2d4ddc51d2138755b55c46fc17bb617 /source/gameengine/GameLogic/SCA_LogicManager.cpp | |
parent | 53f0c3b018a995bbada591351568e4bb217dd1df (diff) |
option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_LogicManager.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_LogicManager.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.cpp b/source/gameengine/GameLogic/SCA_LogicManager.cpp index b782c6dfb93..d93f2e70e36 100644 --- a/source/gameengine/GameLogic/SCA_LogicManager.cpp +++ b/source/gameengine/GameLogic/SCA_LogicManager.cpp @@ -305,6 +305,9 @@ void SCA_LogicManager::EndFrame() void SCA_LogicManager::AddTriggeredController(SCA_IController* controller, SCA_ISensor* sensor) { controller->Activate(m_triggeredControllerSet); + +#ifndef DISABLE_PYTHON + // so that the controller knows which sensor has activited it // only needed for python controller // Note that this is safe even if the controller is subclassed. @@ -313,6 +316,7 @@ void SCA_LogicManager::AddTriggeredController(SCA_IController* controller, SCA_I SCA_PythonController* pythonController = (SCA_PythonController*)controller; pythonController->AddTriggeredSensor(sensor); } +#endif } SCA_EventManager* SCA_LogicManager::FindEventManager(int eventmgrtype) |