diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-11-16 02:58:56 +0300 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-11-16 02:58:56 +0300 |
commit | b45ab480e07931406785c8fc877e7cee849c8998 (patch) | |
tree | 88dbf52d49d1a3c26a5f4683517cfd3d7d7adcbf /source/gameengine/GameLogic/SCA_LogicManager.cpp | |
parent | 349fa813eaf413cd2f472e545e7ce2cb6b087b1c (diff) |
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
Diffstat (limited to 'source/gameengine/GameLogic/SCA_LogicManager.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_LogicManager.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.cpp b/source/gameengine/GameLogic/SCA_LogicManager.cpp index d93f2e70e36..848b7df6658 100644 --- a/source/gameengine/GameLogic/SCA_LogicManager.cpp +++ b/source/gameengine/GameLogic/SCA_LogicManager.cpp @@ -282,6 +282,11 @@ void SCA_LogicManager::RegisterMeshName(const STR_String& meshname,void* mesh) m_mapStringToMeshes.insert(mn,mesh); } +void SCA_LogicManager::UnregisterMeshName(const STR_String& meshname,void* mesh) +{ + STR_HashedString mn = meshname; + m_mapStringToMeshes.remove(mn); +} void SCA_LogicManager::RegisterActionName(const STR_String& actname,void* action) |